Jayjay's Forum Posts

  • Awesome art style going on there =D

  • Pretty cool DravenX, thanks for sharing =D

  • Sounds like a cool game =D Good luck!

  • I saw Construct Classic and instantly dropped everything I've ever used before. Then C2 came out a few years later and it's going to be even better =P

    Err did I say years? I mean, I'm a fairly new user who loves Construct <img src="smileys/smiley9.gif" border="0" align="middle" />

  • This is cool, thanks Juantar!

  • A little off-topic advice: Be careful not to have more than 15 (20?) function calls per tick/second, my game got a bit too heavy with them trying to keep code modular/seperate, and I ended up causing crashes every 5 minutes in my game.

  • The monster "over shoots" the player, try this.

    Edit: Ah, beat me to it Cow_Trix!

  • Heh, came online and wondered why I had so many notifications. Cool addition to the site Tom! =D

  • Here's a walk cycle I've been walking on for the past few hours:

    http://dl.dropbox.com/u/1378330/Sketchbook/WalkCycle.swf

    300x better than my animation skills <img src="smileys/smiley17.gif" border="0" align="middle" />

  • You can organize in strips to make easy and fast retouches, Construct 2 will detect every frame automatic when imported ^^

    Wow amazing, I didn't know that =D

  • You're 23409712490 times better off just making your own level editor, to keep levels external. That way you can have all of them in a single layout; no lag.

    Don't even need a level editor, just a method of saving and loading them. You can use Construct Classic's editor to handle positioning and sizing of each object, then have an "On start of layout" event which saves all the positions to the file.

    This method is probably best for in-house level editing however, as it's faster but not so user-friendly since the players would need to learn to use Construct.

    > I can't even use my latest project beuase of the lag. Ver sad.

    You need a way to optimize the visible resources you are using. If everything is being constantly loaded into memory and stays there, then any game will bog down :)

    ~Sol

    I think he means that he can't open his game for editing anymore Soldjah D=

  • I can't even use my latest project beuase of the lag. Ver sad.

    The zombie one? Ah that ****** Your game was looking awesome =[

  • Maybe if some of the loops were pre-compiled into a C++ plugin you'd see some large speed improvements. I'm pretty busy right now, but if you're in no rush then I'll see what I can do.

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  • Wow, cool thing.

    A beginner's guide in this way will be very helpful. This must have been a complex work and I hope you get attention for it.

    Thanks Tulamide =] I really hope it gets people interested in Construct and makes it easier for them to get into!

    <font size="1">(shouldn't 'Scirra construct' be written 'Scirra Construct'? <img src="smileys/smiley17.gif" border="0" align="middle" /> )</font>

    Heh yeah, I'll tell the publisher.

  • Quazi gets the preliminary engine details sorted out... he is making life EASY for the rest of us, so appreciate the man!

    I thought the term was "worship" =P