I think it's too bad. There are PS3 games rendering at 30FPS to allow the CPU and GPU to increase qaulity physics and game logic. Then it also gives around double the time for the GPU to increase visual quality. Then because the game is tuned to play at 30fps no one really notices.
But C2 will never support it. So I suggest leaving the discussion dead :(
This was one of my first requests over a year ago. I see this request a couple of times a season. And when an official response comes in. The answer is usually along the lines. "If it's possible to render at 60fps then why bother render at anything less".
Well other have given reasons, very good points of discussions, pointed out companies like EA, Sqaure, Ubisoft Watcdogs run at 30fps.
ca.ign.com/articles/2013/09/27/watch-dogs-runs-at-30-frames-per-second-on-next-gen-consoles
that's right. Big next gen game. because the graphics and gameplay qaulity can be improved due to more processing time. But it's just not good enough reason :(
So I gave up.
However there is an alternative. It requires some extra build time.
* C2 only draws if there is a graphics change. Take advangtage of that.
* Grab Rojo hounds canvas.
* All sprites are invisible at all times.
* render on to rojo hounds canvas at 30fps.
because the canvas is only drawn on at the 30fs tick 1/16 or something, The C2 only renders at 30fps and you get all the logic physics quality of 60fps. Still not sure how to increase visual quality though. But i'm sure it can be done.