I'm making an endless runner game with an accelerating heartbeat sound effect that speeds up as your character runs faster.
I'm running into audio quality issues with my sound effect, though. The beat sounds deflated and "blown out" when I preview the game, even though the .wav, .ogg, and .m4a files all sound perfect when played from Windows and the Construct browser. I have tried lowering the volume on the sound effects, but it still plays distorted.
Any ideas as to why this is happening?