jayderyu's Forum Posts

  • Rory

    I found a a working solution. I wrote Part3 and I managed to get a Single MasterHost that would manage each game area. As I started implementing the client side of the code I found the overheard of re-making what Scirra Plugin already did to get tiring. I also found that at each step to maintain the 1 room host and handle everything that's going be required was getting nuts.

    So instead I'm going back to the 1 connection per room. Which means running 1 host on my server computer per area/room. I'm thinking of using some other communication tool to cross communicate between rooms for shared information. I have an idea.

    Part 4 is in the writing now. However I think there is a bug regarding private messages between peers. :\ going to have to create stripped down test version and find out. Once I have cross room travelling working I will put up the demo.

  • FYI there is an XML parser. And I say again even it there wasn't. They aren't hard to fill into a js object.

    I also noticed too many people not actually reading what niDIUm was. That's too bad. Let us just see where the tech goes for now. If this offers a nodewebkit like wrapping, but is full cross platform. It could weigh in a lot better than most others. However not counting the XMl parsing there are still others missing like WebRTC.

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  • DUTOIT

    What Ashley meant by subscription. Was that use of the Signalling server would cost a subscription. C2 would still not cost a monthly fee. What the cost of the server subscription be. I don't know. However it's nice that Ashley will make a small free peer connection amount. This let's people to grow there community before requiring to pay

    Your term sounded like Ashley would be charging a monthly fee for C2, which is not the case. And I just want to make sure people knew that C2 will not have a monthly fee. Just he higher peer count for the server. Similar to how many MP servers/api's work not. X free, then cost.

  • I wasn't going to log on, but your did 4 horrible things here.

    1. Don't clone or duplicate objects as your doing.

    Instead create 1 Object, give them a custom variable name/id.

    Sprite1,2,3,4,5 is bad

    Text 1,2,3,4,5 is bad

    instead

    Sprite.id = 1, Sprite.id = 2, Sprite.id = 3, Sprite.id = 4, Sprite.id = 5

    same with text you have

    2. You don't list all valid numbers.

    You use curStory to check against for the IF statements, yet we don't know where curStorys starts.

    AND

    Button Loop starts at 1, but we have no idea what numberStory last number.

    3. If your not using the LoopIndex("Button") to get your number

    Do you really need a loop?

    4. If Number story which set's the loop count is related to your Array. Your Array Width is only 4. If your loop is based on Array Width then the loop only last's to a count of 4. If your loop count is for then CurStory will only ever be starting value of curStory + 4.

    5. Did I say 4? I meant 5.

    We are here to help, however the website is supposed to family friendly. And while I know the word "gay" can be jolly, such as "a gay old time" to mean a happy jolly time. The current slang and the context of use can be derogatory.

    Instead you should destroy what you have and make it over all better.

    Assign the variables to the objects instead of duplicating objects. This means you only need to include it in the list once.

    For Loop Button 4 to 8

    --//Event to build SOL would be

    --Text.id = loopindex("Button")

    --Sprite.id=loopindex("Button")

    --// actions would be

    Sprite.visible set true

    Text.visible set true

    Text..text = titlevalue

  • SgtConti

    Thanks, not sure entirely what I did. But your welcome. I'm usually pretty good at coming up with technical solutions

  • Ashley said the next XDK updates will likely have WebRTC. Not the current one. However you could use the Canary XDK build which might support it

  • The flaw with Crosswalk is that everyone is too hesitent to put it on iOS. So Android no problem, iOS problem. Also what are the other states of other devices. How about WP8, BB, Tizen?

  • sqiddster

    Just a hunch, but he might be using layers as a z-order rather than using z-order. Let's just be patient. pennaneac claimed he only used the software for 10 minutes before making sweeping **** statements. Let's give him some time to learn intricacies of the software(as ALL software has and professionals take time to learn). And not worry about doing it wrong.

  • Thanks for the info. I appreciate that

  • Well my subject asks the question. I'm working on my game, but I'm wondering what this feature is and if Add ICE server could help me with my project. Not knowing what this does doesn't really help that much. So if anyone knows how ICE works in relation to the plugin that would be great.

  • Better yet. Just let us "INCLUDE CAPX" and get access to all the resources through a modular system.

    Functions are accessible, items can be drag and dropped from CAPX modular box; instead of polluting the current project tree

  • The answer is no. This was ask apx a month ago. The license a contractual agreement between the purchaser and company. Selling your license on a developer tool means the purchaser has no agreement with Scirra. Thus they have no allowance to use the software. We may think of the license as tangible, but it is in fact an agreement.

  • Very true. however I'm not referring to technical limits. I'm referring to C2 safely ignore limits

    Thank you. However this is the thread in question that is made at the beginning of the blog post

    but I want to point out the blog point a key factor.

    On one statement Ashley says there isn't any need to for optimization. And on another statement goes on explaining how Space blaster actually makes use of optimization. I think what matters is

    Do layer and object based optimization, but don't obsess over it. Also keep in mind that Ashley wrote the engine and very likely has the best development structure in mind and habit already. Where as many C2 developers do not.

  • vtrix

    oh my yes. once I learned more detailed information about this I realized that Spriter is never going to be mobile capable with C2 with any kind of complex spriter. I looked at the default platformer character; 43 objects. Considering that an 1g iPad should be around 100 for ideal performance that character alone uses almost half. Then add a monsters, fx and stuff. Spriter will blow over most mobile devices in a single breath.

    I posted this request in the thread that Spriter should change to a single sprite object due to this. But I never got a reply. Spriter may not be mobile friendly until mid 2015. Which is a pity with all the work that went into JSON structure for better cross html devices.

    Of course you can get away with simpler component spriters though.

  • Well I've started a devlog for my slow burn larger mobile game. I've made claims offer opinions time to dance on stage

    My devlog can reached from my sig image Derelict On-Line Project.