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Very true. however I'm not referring to technical limits. I'm referring to C2 safely ignore limits
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Thank you. However this is the thread in question that is made at the beginning of the blog post
but I want to point out the blog point a key factor.
On one statement Ashley says there isn't any need to for optimization. And on another statement goes on explaining how Space blaster actually makes use of optimization. I think what matters is
Do layer and object based optimization, but don't obsess over it. Also keep in mind that Ashley wrote the engine and very likely has the best development structure in mind and habit already. Where as many C2 developers do not.