jayderyu's Forum Posts

  • I can't imagine the core code for the Point and Click to be all that much. The real effort is animation syncing and then just building the graphical story. I can already figure putting together the basics in a day and linking them to string function calls, and string named animation sets would probably be easy. as with moving from layout to layout.

    If the programmer had a good layout of all the interactions in the game. It could probably be done relativity soon and get the game into playable stage quicklu

    The hard part to this either everyone uses a shared core Plugin set to create the scenes, or the programmer needs to write the tools for the story guys.

  • WOW! that's awesome! then I might have meet her, which building does she usually take care off?

    I'm looking at using Construct 2 as an engine, I have start putting things together myself and realize it takes up a lot of time and I rather put that time on promoting the game and telling people that it's coming up

    if the programer wants to work on a different engine, it's fine to do so, but only for the next 1 or 2 weeks, else I have done to far into programming it myself in Construct 2 so we would lose a lot of time

    hope my answer is clear =)

    (Edit)

    Forgot, yes, I know my rep is low, I recently joined the forum, since before I found most of the answers around when searching for it.

    I have a website: herobix.com if you and other people want to check out what I have done before in producing and other project I worked on

    I'm not really sure. She goes between 3 different buildings. The only one I meet her at is the one across from the Scientology and next to academy Duelo.

    I would love to join, but I'm busy trying to finish a prior project. I hope you find the guy your looking for. Crummy to miss out an opportunity to work with locals :D, but maybe the future when you need to expand to more than 1 developer and I'm more free.

    I was only noticing the low rep because every so often some one comes onto the site for programmers for C++, ObjC so on.

    Well i never. Imagine that there are students at VFS using C2. Sorta cool :D. You know Scirra held a London meet for C2 users. Besides VFS I've come across a few other Vancouver region developers. Although I can't remember there names.Maybe some point we should hold a meet up :D

  • HeroBiX

    Sorry, this is off topic.

    You are going VFS. That's amusing. My wife works there as afternoon security :D I'm pondering if she has ever had to do access control with you :D

    ok on topic briefly. Are you looking for a programmer or a C2 programmer? You post count is really low; there is nothing wrong with that; but I want to be clear what kind of developer your looking for.

  • I suspect it has to do with the sample wasn't written for the phone. While C2 is mobile capable, the defualt templates unless state mobile, aren't. so running a desktop template on mobile may cause strange behaviours with the logic.

    Have you compared the games movement logic against the games layout dimensions, canvas dimensions and the phones own resolution?

  • Hi.

    My game is coming along nicely using C2.

    I want to purchase C2 so i can export to IOS and Android.

    Excellent to hear :) Personally for the cost to value of the toolset. The Personal edition is well worth it.

    Before i do, i need the communities input if its worth it?

    From what i gathered by browsing and lurking is that there are some performance issues regarding physics on IOS due to cacoonJS integration or something of the sort.

    This is pretty much the only downside of C2. Out of all of it's amazing capabilities. It's reliance on other platform developers is it's Achilles heel. CJS one or 2 version ago when WebGL came out was doing really well. 60fps was pretty standard for a descent amount, but the new version has hit a performance snag. Physics was also working last itteration, but took a performance hit this time. Can't say why. Ludie isn't very good at talking with developers :|

    However HTML5 technologies are getting better and we are seeing more emerging tech's. sooner or later someone is going to hit the sweet spot.

    What other concerns are there regarding performance?

    Any noticeable issues when exporting to mobile?

    Nope, just keep in mind that you do lose a little bit of performance due to Javascript, but it's negligible with good design. otherwise like anyother language keep in mind your memory and data transfer between memory and GPU.

    What is the road-map for C2? Will there be a C3 anytime soon, so i should rather hold off on the purchase?

    Your input will be much appreciated.

    Regards

    LDK

    Roadmap for C2 is looking good. A lot more features coming out.

    The C3? question comes up as a wave thing. It's quite for most of the year, then boom comes up once every 3 days. :D

    The answer is that C3 will not come about until the technology of C2 target platforms becomes obsolete or C2 needs to be rewritten to run on a larger number of platforms(Win, OSX, Linux, IOS, Android...). As long as HTML5 tech gaming is on the rise and is viable platform then C3 isn't needed. So I wouldn't expect C3 for another 5+ years.

  • C3 Will come out under 1 of two conditions.

    1. C2 sales have reached the peak of the possible market it can sell too. Then about 1 year later they will ride the downward slope of decreasing sales to start on C3.

    2. It becomes more viable that increasing the platforms for the development tools.

    Otherwise C2 has a long way to go as C2 is in a growth pattern at this time.

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  • You could check out the capx at the end of scirra.com/tutorials/398/touch-stick-controllers.

    Also it's important that the hardware support multi touch. Without knowing the hardware it could be older and be single touch anyways.

  • Dictionary as I understand it doesn't store data in objects. It's a pure Key/Value system. What you have is embedded data in a Value which is more an Object. So Dictionary won't work.

    I could be wrong, but I've never got more advanced than basic key pairs work with Dictionary. If you need more advanced JSON access I would suggest RexRainbow's HashTable plugin.

    scirra.com/forum/plugin-hash-table_topic47637.html

    It supports more complex JSON. I'm not sure if it goes 4/5 deep. But it's more than just Key/Value.

  • Rex you are on the tops of my list :)

    I wanted to implement language support for my upcoming project. To do so I wanted language files. en.json and you get the drift :D

    As usual I try to see if I can work with C2 default Plugins. But something in my head just broke.

    "{""C2Dictionary"":""true"", ""Data"":{""didnot"":""work"" }"

    I just finally had enough of this. This is all sorts of WRONG for what is supposed to be a JSON string. Besides that I might have made a small syntax mistake above. Trying to fight with C2 JSON was just too much.

    So I just used HASH table. And I had a stumbling block to start with. The "initial data example in the box" indicates that the "{}" should be encased with a " ". That caused C2 Error. You might want to modify the help instruction to remove them. However

    Your Hash table JSON import works as JSON data shuold be stored. You sir have designed a great plugin. Though I would appreciate reducing the number of categories as most of the functions don't need there own single catagory. Tends to create a verticle scrolling list rather than a nice horizontal layout.

    but fantastic. You have saved a few years of my life by reducing stress :D

  • The flight game looks like it's done in sprites, then uses sine based path.

    as for Fruit Ninja. probably plotted points, then using smoothing techniques.

    I can get this on my phone

    play.google.com/store/apps/details

  • My suggestion is simple as that only requires a property box. Which with C2 Plugin system would be easy to implement without any difficulty.

    However I think that would be a great addition for some kind of PIN EDITOR especially for CONTAINERS. I would love a CONTAINER EDITOR with PIN as part of CONTAINER BEHAVIOR.

    But unless Ahsley is up for a PIN or CONTAINER editor for such things. I think a UID property box in the PIN properties for me would be good.

  • As we know now. C2 now gives UID to objects added to the game at development time. With this excellent benefit of knowing an objects UID at this time. I believe it would be fantastic that the PIN BEHAVIOUR now have a property in the beahviour property box on the the left side.

    Pin to UID.

    Here is my example use as to why this would be of a great assistance.

    I'm creating a semi dynamic gui for a game. I am using a 9 patch of as the panel due to the ability for it to resize well to the various panels I will need.

    These panels for graphical effect slide in and out of the screen as called per required. Doing this obviously requires I pin the objects to the panel. The dynamic changing objects are fine as they are added at run time.

    However some of my static buttons that navigate through the UI panels are static and always need pinning. In this case instead of having to create an OnLayout Start to create various SOL, then proceed to pin. It would be very beneficial just to type the UID of the object to PIN to.

    Anyways. That's my suggestions. Please consider :)

  • Nope it does not.

    However, I have heard that if the staff increases at Scirra, then they will consider getting some one to do a Mac port. until then though don't hold your breath.

  • What it means is that your material is under your ownership.

    However, the package that you produced is that section 6 talks about. They have the "do so grant, to Ludei, a royalty-free, non-exclusive, worldwide license to use, reproduce, modify, publish, list information regarding, edit, translate, and make derivative works of all such User Content and your name, voice, and/or likeness as contained in your User Content..."

    the licence listed is for the purpose of adding a logo which counts for "reproduce, modify, publish, to also list name, likeness...." this is because the outputted version is a derivative product.If you don't agree to the modifications and reproduction, then they can't legally produce the package APK or IOS version.

  • Check out Sticky Sticky, I'm not sure if it's donein C2, but it is a HTML tech game on the Ouya.

    The details is that there are no fantastic HTML wrappers for Ouya. CJS is still a wait to come, but there are a few people who have created some stop gaps in the mean time. They arnt performance great though, but good enough to run.

    However, any game starting now would probably be ready for CJS and Ouya by time it's done.

    I thought about applying for the same freegamesfund myself. but I need to finish my current Ouya game right now. Which is probably another month or 2(crossing fingers) by time it's done. I hope the funding will still be up. I want to create a scifi Multiplayer dynamic QTE fighting game. :D