jayderyu's Forum Posts

  • Pode, how is the plugin coming along. Does it meet the outlined specification yet?

    Also does the plugin build on top of other tools like canvg or is it your own?

  • It looks like Hero's vs Monsters uses sprites for the objects, and tweening engine to handle animations.

    C2 has the third party program of Spriter(HERE) to do this.

    The only game that I can think of that uses Vector in gameplay is Mark of the Ninja. But that's not on mobile. I suspect SVG would be fine for C2 as a Desktop environment only, but who knows. Maybe knowing the limitation and using tricks we could use SVG fine :)

  • Of course, the logistics of this whole thing are going to be interesting, to say the least. I'm assuming that testing a C2-made Wii U would require a dev kit, which, unfortunately, can be somewhat expensive, though I imagine there might be ways around that, considering the type of stuff we're working with. Actually providing dev kit functionality to normal Wii Us runs the risk of exposing exploits for hackers, which Nintendo does not want, though I am personally a supporter of the homebrew scene.

    Still, I really do hope we'll be able to test C2 games without having to get a dev kit just to do it.

    That is unfortunately not going to happen. While I believe in the noble ideals of homebrew, and will no more mention hackers. Scirra is legal liable company. They will not have any support for to run Nintendo Webframe work without the developer(you and me) having proper developer run time. As WiiU is a closed runtime system without the Devkit there is no way we will be able to test without it.

    The only way to test without it, would be a WiiU Nintendo WebFramework Wrapper. ie what CocoonJS is and then have server base launching. As Scirra does not write wrappers; odds are we are going to have to go through the legal channels.

    I could be wrong on all counts, but this is the perspective I see it as. I also suspect Scirra as of the contractual signing will have to be far more tiptoeing about what they can talk about and not.

    I'm hoping to hear some awesome news from Scirra soon on the subject and where it is all going :)

  • Joannesalfa

    Well that just backs up the poor support performance :( I suppose if a developer was an active payee version of CJS. Maybe they would be more responsive, but you have taken the best step. Not much to do there.

    Just wait the days out until a response :(

  • Thanks for the info. However, since then I haven't even bothered to attempt to put my Spriter player graphics into the game.

    * First it was because there was no re-import for C2. And I didn't want to redoe the spriter elements everytime. Now that is solved.

    * Now it's because Spriter crashes whenever I save. So I can't get a fixed test version working. :( I have a semi broken version. So I need to wait until I can get it fixed up.

    Also back when I posted that. Many Spriter objects would go into a huge mess trying that technique. It's been fixed in the last few months, but not back in the beginning of the year :)

    thanks though and I will be implimenting it as soon as either b4hotfix or b5 comes out.

  • I'm not really in any more than you are :\ I think it's Firebelly who has had personal contact with Ludie. I'm not sure but I think he might be in the same town. best we can do is just let them know by email. Even then the last email I sent took about a week and a half for a response.

    If the lot of you want to link samples of your CJS exports. We can send an email with a link to this topic so they can look it over.

  • And this continues the reason why CocoonJS has a major problem. Not going to bash the quality of the software. It's the activity of there forum. For a staff of 15, they are absolutely horrible for providing developer support on the forum.

    Let alone there forum software ******

    I maybe forced to use CJS and am happy when it works well, but they have very long updates unless it's a critical bug fix. I just don't like how they handle things.

    I like GameClosure, but at this point with WebGL and the performance boost that it provides(when working). There is little alternatives.

  • I never got C2 to stop generating the file. I had to remove the file manually. Each time.

    But those are some really good finds you have there. This is certainly a developer problem for teams. I hope your insight will help track down a simple solution.

  • I have the same problem. I never solved it properly. I just removed the offline.appcache for development. Now it doesn't do it any more, but now I don't get the benefit of offline :\</p>

  • That's a good point. Releasing on a main console is a good way to boost your portfolio. Having to meet Nintendo quality requirements, the 3k entry fee.

    Worst case situation if managing release.You don't make the return on investment, but can now then negotiate contract work with better proof.

  • I feel for you OSX guys. It's the only reason I keep to Windows. A few critical applications that run on Windows. Scirra however is looking for employee's so who knows. Maybe in a year or two :) I plan to get a used Mac Mini in the near future for pushing IOS products. Having the option to run C2 on it would be fantastic :)

    Xionor

    Totally not helpful. Sciraa is a business. They will do whatever they should be doing to run the buisiness.

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  • Wii U is at 3.6 million sold a of end of June. It's no Wii, but that's still 3.6 Million users... providing Wii U isn't a break down machine like the 360 and PS2.

    Where as people want Ouya(like myself) and the sales I think are only in the 100k. See if Ouya will get more later :D

    Wii U is a viable sales platform.

  • Wait, I can't run it without a server? Can't I just open the HTML file in a browser when I'm done? I'm not sharing it exactly, my idea at the time was a presentation somewhat like a powerpoint (but more interesting) and it was just going to be used between two computers. And no I can't use the CAPX file because I wanted to use it for a presentation on another computer using a flashdrive, so no Construct. I could try convincing my teacher at school to install it, but that's probably going to be denied.

    The reason you can't just run an "HTML" file is because of file loading. A handful of browsers will not let files loaded from "file://" but only from "html://". This isn't a C2 limitation this is a browser design. Some browsers will let you, other will let you change security restrictions. however these are based on the browser you are using and not C2.

    So yes, if you want to carry a exported version of a game around. Your going have to get a portable webserver. I would suggest MOWES. I found it super easy to get going with least effort to configure.

  • Just use the CocoonJS launcher. Your app won't get it's own icon, but you get the performance benefit and at least they are all selectable in a list.

  • Eminet doesn't support straight javascript or anything the browser has access to. It is at best another Nodejs technology from our perspective.

    There are people working on server technology for C2. You mentioned one of them. Velotjet has a couple of plugins. Rexrainbow has Bottleneck technology that I think runs on Heroku, and i'm tinkering with a model to get C2 running as a server.

    Also at this moment there is no UDP access for browser js. WebRTC comming and that has socket reliable and unreliable. I believe though it is not specifically UDP, but similar.

    Due to the nature of network programing there is no one solution to all network messaging. Due to the nature of how different games handle movement and actions. it's just best to let each game handle custom game based messages. At least thats my opinion.