jayderyu's Forum Posts

  • The save system is designed as a Save State, not a Save Game. Of course you can use the save system to do save games, but that wasn't the design purpose. That's why the "No Save" behaviour was added. So you can use it as a save game model. I however, not consider ideal. As you now encountered one of the quirks of savestate. A layout reset.

    Tokinsom is right. A proper save game should be using WebStorage and not the save state system. Think of SaveState the save that starts up after an app switch on mobile. A way to continue from the last instance when leaving the app.

  • I learned from Ghost Shooter, then constantly going over the manual and tutorials as I need new stuff or fix problems. Almost everything has been done already. it's just finding the source. As you go over more and more you learn the tricks that C2 can do :)

  • You have a better chance of getting a better answer at the the actualy Spriter site than here. There is still very few users here that use it.

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  • Is this for Windows8 or One? If it's for One, then that's great. If it's for W8. Then that's very resentful. Windows has proven it's ground on being an open application platform. Now requiring this appwall is disgusting.

    it's one thing to launch as a closed platform. It's another to build the walls afterwards... sorry I don't pay much attention to Windows much anymore.

  • oh yes. I was thinking of implementing a 3d engine to use. Not for full 3d, but to use a s buildings from a top down view. A few other environmental objects. heck even rotating. but if your on top of it. You rock :)

    Are you using a 3d engine or is this custom 3d code?

  • I think you don't understand number 3.

    instance variables are predefined values. Dictionary is used for dynamic values and use for long term storage(Dictionary to WebStorage).

    as an example if you had a game where you hire squad soldiers, but you can name the soldeirs, have a varying number of soldiers, different stats, gear so on. Dictionaries can be very helpful to organize the data. Where as instance variables have very limited use for such dynamic storage.

    4. yes. daily, every build. constant.

  • I recall making this suggestion before. Unfortunately the JS in Unity isn't HTML5 compliant. It would require a fairly large reworking on C2 exporting. Probably not worth the effort.

  • Yes, but that depends on you. By the default features the answer is no. However, if your up coding in your own 3D Object plugin. You can, but it's going to be a lot of overhead work. The other disadvantage is that the LAYOUT system just isn't going friendly towards placing 3D.

    Though someday who knows. maybe a 2.5D plugins will be in place :)

  • newt

    We are using WebSockets right now due to it's larger cross compatibility among core browsers. Making sure that mobile webkits for IOS and Android are the minimum target. Once they have WebRTC unreliable channels we will look into supporting the faster UDP based setup.

    Thndr SgtConti

    Good points. Two plugins would enforce that the wrong commands don't get used in the wrong situations and cause confusion. More work :) but we want to provide the best use as we can for C2 developers.

    Bubble won't be providing Peer 2 Peer connections to start, but we are looking at providing the BubbleBath.exe file with certain conditions. So you should be able to play LAN. Running a game with the server on the LAN is just as good.

  • devaldivia

    Kyatic is right. C2 is focused on making games. Everything is presented as a game tools. However, like you I'm going to take the shot at making an app with C2. I suppose the weak part of the plan is that C2 doesn't have a robust GUI interface. So I suggest keeping it primitive. Good luck :)

  • Thndr

    We are still working on this. This is a spare time project right now sp limited to our free time. A lot more of the potential backend is in place. Players and Nodes can connect. We are just polishing up on some developer features and protocols.

    Hopefully we will have a prelim to show off in a few weeks and to get C2 developers feet wet.

    Though a question.

    Would you prefer a single Plugin to be used as both the Player and Server game logic or would you rather work with two different plugins?

  • Make sure the right drivers are installs. Since MS makes the 360 the controller is supported by default. However PS2/3, and many of the others likely require either custom drivers or other support.

  • This was the reason that touch.forID was made for. I had the same problem last year.

    touch.id counts number of touchs

    touch.forid is the specific touch instance and remains constant.

    so also I think it's

    touch.forIdAtXY( )

  • devaldivia

    Bubble will support Session based data. This data will always be same among all connection. New connections will be updated with the package of data. Updates will sync with the current connections.

    We are hoping that once our protocol is worked on a little more to have a initial starting server for developers to use. Not as robust as many out there, but something to start with.

  • Arima

    Well there is my new piece of knowledge today :) In fact it's such pleasant news that you have just saved me some serious headache in the future :)

    All hail Arima :)