JACLEMGO's Forum Posts

  • Update:

    We are currently busy with the art and sounds of more than another +100 games.

    I will post another comment here in about a week, this is when these games will be made available.

    Some notes before you accept a game:

    We have deadlines on these games, please don't accept a game, if you don't have the skills or the time to finish it in a week or 2.

    As all programming projects, there will be bugs in the games, please make sure that you fix these in a timely manor.

    Most of these games, are quite big, which will require you have our own C2 license.

    We did have a few hiccups with the first batch, regarding specs. But that won't be the case with the new games.

    Please register here:

    c2linkit.com

    And check back in a week or 2 ;)

    In the meantime, please go read some of our C2 tips here:

    c2linkit.com/site/books

    Regards

    Jacques Leemans

  • Lets say you have a textbox which is the health bar, txtHealth. Add Pin to it (assuming, you want the health bar on the enemy)

    Foreach enemy (or on enemy create), spawn the txtHealth, Pin to the enemy.

    Every tick:

    If txtHealth Pinned AND Enemy is overlapping txtHealth set txtHealth.Text = Enemy.Health.

    If txtHealth NOT Pinned, Destroy.

    Make sure the enemies don't overlap. if they do, use your own var, not UID, it changes if one enemy is removed or added.

  • Hi Ashley,

    Any plans to implement audio sprite directly into C2 and automatically concatenate the sounds files into one. This would really be a great feature of C2!!!! ;)

    Thanks

    Jacques

  • Ubivis, yes the server is down at the moment, we will notify everyone once the server has been restored.

  • wgfunstorm: The reason why we made that comment, was because the audio events aren't supported in all the browsers, ipad and appmobi. So if you added the event "Preloads Complete" and then set "Start Game" var, your game will never function on some browsers,Ipad and AppMobi. What we did in most of the games, lets say you want something to happen after the sound has played; we would play the sound, and start a timer or wait the duration of the sound, before executing the action, or whatever you want to do after the sound has played. So use the duration of the sound as timer value or wait time.

  • We are looking for an experienced C2 plugin developer. This is a paid opportunity.

    The plugin (single) we are looking for will include:

    Save/load

    Call JS, Trigger C2 event from JS

    Leader-boards, scores, etc...

    Please let me know if you can do all of above, and more.

    Email address:

    jjleemansfzs@gmail.com

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  • Suggestion: Will it be possible to send an email if an user receives a message via the PM system?

  • Hi,

    We are looking for very experienced C2 developers, must be able to commit at least 25 hours a week on these games.

    This is an on-going project, for a few months, maybe even years.

    If you have the passion and drive to make high quality educational games, please contact me.

    Send me some links to your games!

    Email: jjleemanscam@gmail.com

    Regards

    Jacques

  • Hi,

    I use Lerp quite often for moving an item from one position to another with dt, but I require now that there is no "easing" at the end of the Lerp.

    Is there another function to use to solve this?

    Tks

  • Hi,

    Can you guys please give us an idea of the export you still plan to add to C2...

    Will C2 be able to export to Android/Ipad in the future?

    Export to Exe?

    Kind Regards

    Jacques

  • newt Tks, that is exactly what I was looking for!

  • Hi,

    Is there a way to cancel a drag action, and force the item to move back to its start position, but animated, with dt?

    Currently I do this manually, and it is quite a mission.

    Tks

  • Hi,

    I need some help creating the image below in C2:

    <img src="http://www.xgamedev.com/tutz/c2/circlehealth.png" border="0" />

    It is for a game I'm making for a client, he wants a "Pie" timer display.

    When the game starts the "pie" is full, as time runs out, the pie must become less full... I did someone similar before, using masks, and it worked well, for a half circle health bar, but that trick doesn?t work for a full circle, where the angle must change to mask the ?white? middle of the timer circle. Hope this makes sense LOL

    How could I do something like this is C2? The ?cut-out/mask? must change with time, and the time could be anything from 40-120 sec.

    Tks

  • Tks Ashley!