d939569e84594e1586eac3e65e28dfb2's Forum Posts

  • If I understand correctly, you have 1 sprite that you simply change the animation to.

    If that is the case, you could store each ship in an array.

    Something like this:

    [

    [ ship,fireRate,shield,speed,special]]

    which translates too:

    [

    [ship1,10,5,5,none],[ship2,15,6,2,rapidFire]] and so forth.

    You can then persist this array with local storage.

    When a player changes ship, simply grab the right values from the array and apply it to your sprite.

    Cheers

  • Diving in further, Construct 2 does not like staying open on my computer. Another new issue arose today where exports were corrupted. They would take 10 seconds instead of 30, and although the project loaded images were all kinds of messed up. This was fixed by simply restarting construct and re-exporting. But, there was no indication of a failure during the initial export.

    My project is wrapping up here so I can try in-depth look at what is going on. But, Ashley does Construct provide a debug mode and logging to determine why I am getting this disturbing behavior?

  • Cordova CLI? What's that? Sorry, it's been years since I've made a mobile game with C2.

    PhoneGap is the easiest I've found so far and the one I am using currently. The problem with PhoneGap is its huge default size and rather shitty performence on older devices. Hence I'm looking for something better.

    EDIT:

    Goggled 'Construct 2 Cordova CLI" and holy shit 30+ minutes long tutorial <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://www.google.pl/search?num=100&ei ... GgNh_rlaUc

    Suddenly PhoneGap sounds awesome lol.

    30 min tutorial, 3-4 minutes to do once you learn it. It is actually faster than using IntelXDK, because you build locally and don't need to wait for the cloud transfer.

    It is a really good tutorial because it goes through several errors and solutions you might hit. It would be great if someone converted this into a blog style post.

  • I am not sure why, but I don't find Cocoon too user-friendly. I use Cordova CLI for my apps still. I tried cocoon again recently to find out they nerfed the free accounts to the point my account was unusable (I had several projects, going over the limit). This was not a nice experience for me. It is also not too clear what some of the UI components mean when compiling your app.

    Hopefully it gets improved on, but for now, I will stick with Cordova. It only takes 3-4 minutes to compile your own app and sign it.

  • The reason we have bug report guidelines is because we need all that information to actually be able to help. In threads like these, all I can say is, I don't know either. The best thing to do is to figure out one specific action that you can repeat over and over and reproduce the issue as quickly as possible, and then file a bug based on that.

    In the past we've had vague threads like these popping up occasionally over years, and as soon as someone made a .capx that reproduced the issue directly, it was fixed in the next build. That's how big a difference it makes.

    Due to the nature of the incident, I have not been able to create a CAPX for you to try. It simply happens overtime with use. If I can come up with something, I will send it off. This is why I went the root of making this thread, to get others experiences on it. A handful of people reached out to me with similar experiences.

    I'm still on release 246 and don't have these issues.

    , have you tried installing an older version of C2?

    You will still be able to open your projects saved in later version if you edit this line in .caproj file:

    <saved-with-version>24600</saved-with-version>

    That is a great idea, thanks! This issue only started recently, ill go back a version and try again.

  • Here is a GIF of the issue. Notice the delay between clicking events and actions, before the dialog pops:

    https://imgur.com/SpCLMqO

  • Maybe it's just remnant beta code that is then removed on a stable release that causes C2 to load 3 times slower than a stable release.

    Uncle Ashley could probably enlighten us, but reluctant to bother him over such a trivial thing.

    Have you removed all non-standard addons when installing before re-installing? (just move folders to some other location)

    Also remember to remove from Appdata/Roaming/Construct2.

    Might be worth testing prior Stable versions also.

    Thanks. I can try moving all addons. Ill try removing the Appdata and see if that kicks things in gear.

    I am at the point where if C2 continues, i'd need to switch to a new editor. adding a few seconds to each action is costing me time and time is money

    EDIT: No luck re-adding plugins and removing the apps/data entries. Still taking multiple seconds to open up actions. Ashley what is the system doing when it is opening up the actions dialog? Is it doing anything involving loops that could slow down the system?

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  • NN81, sorry but a format is not a viable solution here.

  • Is there a debug or performance monitor built into Construct that might help me determine the issue Ashley or Tom? (for the IDE, not previewed apps)

  • Has anyone else experienced this? Overtime, while using C2 everything slows down. Initially dialogs open within a second, eventually it is 5-6 seconds. This is any dialog, editing a sprite, variable, adding action, and so forth.

    I have to reboot my computer to gain the speed back. It does not appear to be CAPX related (happens across them all that I try. when the slow downs kick in, all capx's suffer). Once C2 slows down, it is permenant until I reboot. Even re-opening C2 does not fix it. When the slow down occurs, C2 takes a VERY long time to open compared to when it is not slowed down.

    System specs:

    Latest Stable C2

    6700k CPU

    32 GB Ram

    Latest Win10

    SSD

    Any ideas?

    Worth noting, all resources are under no load. CPU, Disk, Network, etc is typically 0-10%. Nothing is draining resources from an overall hardware perspective.

    EDIT: Here is a sample GIF of the issue:

    Notice a 2-5s delay when doing events/actions before the windows pop. This is unacceptable, but I am not sure what is causing it.

    EDIT 2 (Dec 4th, 2017):

    Quick update: Due to project timelines, I am jumping over to C3 with my project as I suspect it will not have the same issues.

    The Construct team believes it is most likely a driver issue. I will test this out once time allows, but it won't be for awhile. For now, I will be finishing my project on C3.

    Thanks for all of your support.

  • you can use spritefont which will work universally.

  • thanks for all these tunes!

    anything good for a wacky, funny, and quirky quiz show? so many to look through xD

  • is it possible to tween on a certain image point? I want to tween on an angle, around a pivot point.

  • You will find, if people like your game and it is good they will buy it. Piracy is not much of an issue. If anything, it could help sales with people trying before they buy it.

    Really I wouldn't worry about it. You are only hurting yourself by not releasing and worrying about the piracy.

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