d939569e84594e1586eac3e65e28dfb2's Forum Posts

  • Scaling any bitmap will distort it. The clearest version will always be at scale=1.

    Are you importing the spacing data correctly? Post a sample CAPX to show the problem.

    I can create a CAPX tonight if needed.

    Here is a screencap. You will see the Construct example above and google font below. Notice some of the spacing is not correct. With the google example, spacing is even. With Construct it is not. By using a scale of 1:1, it is better but not good still (some lettering seems off). It makes for some odd looking text due to the spacing. Do I need to increase the padding adjustment? I have the spacing set within construct as per the saved file from the generator.

  • is there a reason why sometimes the generated font within Construct is distorted at times? For example, if I export a font at size 72 and scale it down within construct, it looks distorted compared to exporting a size 24 and using it at scale of 1.

    Sometimes, the character widths also seem off. For example, I am trying to use roboto which looks great on googles website for fonts, but in construct the spacing is very different after using this sprite font generator.

    Has this occured to anyone? Any solution ?

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  • Not really. I just start teamviewer before I open C2.

    Regards

    This appears to be fixed in TeamViewer 12

  • Got it working! Make sure when you do your transparent piece, it is a complete cutt-out. I had weird behaviour and found it was because the cuttout was not perfect color on the outside (it was not completely "hard")

    Thanks again!

  • Hey !

    1. Put the image and the round mask on a layer. Mask over fill.

    2. Set the layer Force own texture attribute to YES.

    3. Set the mask Blending mode attribute to Destination in.

    Example: https://www.dropbox.com/s/gvip9zojy0ggo ... .capx?dl=0

    Hope this helps. Cheers!

    You da man! Thank you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • You can put a black sprite with a round transparent hole in it on top of your square sprite.

    Set blend mode on that black sprite with a hole to "Destination out".

    Both sprites should be on a separate layer I think.

    I made an example for another post, but it should give you an idea:

    Interesting. I was under the impression that blends did not work across all platforms, is that correct?

    What if I have something below and above the sprite? I see your background works well, but what if there is something ontop too ?

    Very interesting concept. Ill need to play around with it, it has potential.

  • That works, but when you have dozens of event sheets with a match, it is not ideal. It also takes awhile to search very large projects.

    Something so simple, should be build right into the program. Ideally, you could simply click the function and it would take you right to it. You should be able to easily see where it is used and implemented. This goes for all variables really.

  • Hi folks,

    How would I go about taking a square sprite, and cutout a circle? I realize sprites are square, but I essentially want to turn a square image into a circle (erasing the rest of the sprite). This needs to be dynamic. I took a peak, but I did not see any hits on the forum...has anyone accomplished this already?

    For example:

    If I had an image of a black square, the resulting sprite would be a black circle on screen.

    Thanks

  • You can save your project as a folder (not as a single file) and search all .XML files.

    I'm using the good old Far Manager for this.

    As far as I know this is the only way to search the entire project.

    ive actually tried this, however it is extremely hard to follow

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  • Maybe I missed it, but is there a way to do a search all on a project? I know you can search the current event sheet, but say I forget which event sheet a certain function might be in...can I search the whole project?

    If not, any chance this gets added to C2?

  • Hi folks,

    How do you make Text-To-Speech (TTS) better known as speechSynthesis in Construct 2, work over chromecast? Whenever I use it, while casting my game the text-to-speech portion plays through my computer speakers while all other audio is working correctly through the chromecast.

    Thanks

  • Grimmy

    Rather than necro-posting in a thread over 4 years old (which essentially was fixed), maybe it would be better to create a new post in the C2 Bugs section, ensuring you follow all the requirements.

    If the bug has returned, it would be better if Ashley is made aware.

    Thanks

    I have always wondered, why do people not like necro-posting?

  • perhaps it is just me, or I am using it wrong, but does the cooldown have artifacts for anyone else when they use it? such as when the images piece together, they are not perfectly fit?

    This plugin use to work for me well, but not recently. Again, maybe I am using it wrong....

  • You can't. Well, you shouldn't. Due to the syncing nature of cloud storage, this is not recommended at all. You are going to hit file corruption.

    Instead, you should use something like freefilesync, to quickly and easily transfer your files to your google drive location. I highly recommend using a repository for your projects. BitBucket combined with SourceTree is a great and free solution.