3030's Forum Posts

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  • btw your games looks gorgeous

    will be buying as soon i can XD

    Thank you so much!! <3

    One thing that is ballooning the events in my project is the message system. since the messages are able to be continued when you push the 'next button' so there's a 'if message_id = X display Y' part that takes up a few events.

  • Cosmochoria currently around 2500 events.

    I know what you mean, Im dying to just implement a thousands achievements RIGHT NOW haha

    Working great from Windows as well! Amazing work!!!

    Ashley - this is incredible. I can confirm it works. I got the achievement on the mac version, about to reset my achievements for my steam user and test again on the windows version now. VERY VERY VERY VERY VERY COOL and infinite thank you from me. I've been dreaming of this since i was first in greenlight in January So amped the day is here.

    Came up with the notification box and everything. <3

    Thank you again

    This is awesome, Ashley! Getting it ready for testing right now!! Will report back to this thread.

  • to get the distance you'd use:

    distance(Player.X,Player.Y,Guard.X,Guard.Y)

    so then you could do:

    Compare:

    distance(Player.X,Player.Y,Guard.X,Guard.Y)

    =

    100 (distance from guard in pixels)

    Do action.

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  • Like 20 different testers / early access peeps have hit me up about this too and I have no idea how to answer them. I just tell them it's normal. Interested in this too.

  • damn, yeah i've got like 5 different spritefont objects with the same font because of this... thanks for the FadeAdv,

  • Ruskul , I would even go as far as to say you have to be a registered Steamworks developer in order to gain right to use this 'Plugin' if it is made.

    (So it would implement that you have signed NDA and your game (probably) has been greenlit).

    - Conti

    This is 100% correct. A steamworks plugin would only be usable to Greenlit Games / Games sold through a publisher for sale on Steam. One would *need* access to the API calls tied directly to a steam approved game / app to have a functioning plugin.

    That being said, having a functioning plugin steps up the presentation & quality of any Construct 2 game released on Steam and in turn makes C2 an even more of an easy choice when it comes to developing games for Mac/PC/Linux.

    The question might come down to business though. Will enough people purchase / upgrade licenses for C2 to justify the development time required to implement greenworks into an official plugin..? I don't know. All i know is as soon as I get my first payout from steam, I already owe Scirra a chunk of that to upgrade to a business license. It's not much, but im sure there are a few others in a similar position, and many more yet to come.

    **continuing puppy dog eyes for Ashley**

  • Amazing release of sourcecode for a connection from node-webkit to the steamworks api for steam integration.

    https://github.com/greenheartgames/gree ... .3.0-alpha

    Ashley - At a glance, does this bring us *any* closer to an official Steam plugin for Construct2? <3 (puppy dog eyes)

  • rexrainbow -- yeah i completely forgot there was a browser action called 'On Resume' which i could use too, i haven't tested yet, but im sure if i set it to check for time-away "On Start of Layout" and "On Resume" i should be good

    thanks so much for all your amazing work!

  • Well here we go, i think i got it..

    Basically i pinned the buttons to a "Board" and then Im applying the movement to the board itself, not the buttons, so because the buttons are pinned to the board, they go along for the ride... Give it a try, I've also added mad comments to the capx so you can see how it's all setup. The buttons are placed dynamically so you can generate them on the fly / with a function / etc, and even just pick out their sprite by setting the animation frame to the loopindex.

    Hope this helps someone out there, god knows ive got enough knowledge from these forums, it's only right i give back.

    CAPX: http://d.pr/f/1e1HG/1dCxNTsV

    Demo: http://3030.ca/swipe6/

    Hugs,

    Nate