istavang's Forum Posts

  • the grid is diffrent and confusing , in blender the car is standing on the grid horizontal plane (looks like) but it is actually the vertical plane .(Red Green grid)

    in three editor the car is standing horizontal on the (Red Blue grid) correct horizontal plane

    there is somthing not correct here , then u actually design on the wrong plane when the z y get mixed up like that? if i am understanding this correctly.

    the grid is horizontal loocking in three editor , but in c2 the grid is vertical loocking

  • how do u set the z-index on an id object ? anyone ?

  • istavang

    current version is r67.

    The update is migrated to r68.

    I haven't fully tested if this has broken some things.

    1. its 66 in my plugin ?

    2. howcome the z axis is diffrent colors in three.js compare to blender where the z axis is blue and three.js the helper z axis is green ? isnt there a standard RGB red green blue xyz

    3. If u cant use 2 q3d plugins on same game , how do u eg pin one object in scene to get moving , can u pin by id ?

    4 . allso i saw tiny tank using 68 ?

    5. If u could take out just the tank and make a simple capx of it , it would be a big help for us all I beleave.

    I understand the guys is kind of missleading when u advertised with it on sale.

    I need my car wheels rolling !

    Thanks in advance

  • QuaziGNRLnose

    I am a little confused , is it using three.js r66 , r67 or r68

  • QuaziGNRLnose

    heads up tip!

    Did u know that member stemkoski is three.js expert ? http://stemkoski.github.io/Three.js/

    he may help u out if problems ?

  • I got the camera to work! Sort of, though you have to use arrow keys to look around. I would prefer mouse movement look around, but here you all go! First person view look around. I'll see what I can do for mouse look around also.

    https://googledrive.com/host/0B8m5DDRra ... 1fUWtfSW8/

    any capx one this ? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    nice if u could share your capx for all members to learn by example

    Thanks in advance <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • istavang

    You need to export the UVs for .obj files to texture properly, other than that nothing special should be needed. Sometime you can load .js format objects with their material properties but it doesn't always work since i didn't fully support all the features for the .js exports yet. Make sure textures are square and power of two, as anything else might cause problems.

    what are you doing that isn't working?

    https://gameportalen.com/menu-three-js.html

    there is stil some image to objects isues

    is it possible for you to add MTLLoader.js and OBJMTLLoader.js to your plugin ?

    seems necessary to get this to work properly

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  • There's no demo version of the plugin (As this would necessitate freely distributing the plugin), only demos that show what can be done with it.

    there is an objectMTLloader in three.js , is this embeded inside Q3D ,

    tips best practice to asign the mtl file ?

    strugeling getting my image texture right on the object, must it be maped as a texture atlas or ?

  • yes i know, but images are also the basic element for websites, but i thought it would be easier

    to use 2 images, and change them onhover, then write a whole styling for a button (borders, inner border, shadows, and more..), seems like a lot more work. though i believe it should be faster

    its just copy and paste the code , not all css is needed its just an example of use

  • updated the download with v2.

    Hi do u have a capx somewhere or , cant find it

  • istavang

    Sorry about all this. It would appear solidfiles have turned to dubious methods of earning money. The big green download button leads to some shady downloader/installer while the tiny link underneath it is the clean file as far as I can tell. Either way, I've replaced the links with safe ones.

    I'll never be using solidfiles again!

    thanks , coz u have a awsome plugin there

  • i kinda have the feeling that CSS styling is worse then image buttons.

    well css is used on every webpage incl this one for styling html webpages ..

  • CSS Import

    1.0 - January 18th 2013

    Background

    I thought I'd share this plugin I made for some personal projects. It's somewhat redundant since most objects support CSS natively but it can be helpful if you want a more global approach to styling things. Also very handy since you can do CSS in preview/realtime.

    Usage

    The primary method of importing a CSS is automatically doing so by including it in your project and defining the name of the CSS file in the plugin properties.

    The alternative method is including it in your project, then using the Import CSS file action through an event whenever you like.

    Just remember to remove any CSS files that share styles (if using multiple CSS files) to avoid any conflicts.

    P.S. There's built-in protection from accidentally importing the same CSS file several times.

    Preview

    Downloads

    Plugin: css_import.zip

    Example: css_import.capx

    Credits/Disclaimer

    The plugin was basically Frankenstein'd from Pode's HTML Div plugin (because it contained CSS stuff) + code scavenged from the web. So credits to Pode and this site specifically for making this possible.

    I have no real coding skills and don't think I'd be able to make a plugin from scratch Now, this also means I can't guarantee it working flawlessly. I've only tested it in Chrome on Windows 7, so if it breaks down and blows up your computer, I warned you!

    Enjoy!McKack2013-04-27 01:37:13

    something wrong with your download link ?? is it hijaked or something ?

  • Progress bar is designed to show progress, so you have to set the maximum. And tag is the name of a specific timer, you have to start it before using its CurrentTime.

    Say you set the Maximum of the progress bar to 10, then do this:

    > ProgressBar On Created -> ProgressBar Start Timer "MyTimerName" to ProgressBar.Maximum

    > Every Tick -> ProgressBar set progress to ProgressBar.Timer.CurrentTime("MyTimerName")

    Now the progress bar should keep increasing when you run the game, and fulfilled at 10s. Then you can do some actions:

    > ProgressBar On Timer -> {Any actions you want to do here}

    capx is better

  • > You've never heard about CSS style , correct?

    >

    Perhaps you could answer this: Does css work in preview?

    yes