Iolva's Forum Posts

  • Hi

    Let me explain it, I'm developing a game for Android (first) and I have a question:

    Which version of Java to use?

    I think during the process I use Java 2 times:

    1. During the "Minify script" process

    2. During the App "Signer & Zipalign" process

    I changed from JDK v6.45 to JDK v7.72 and I have no problem with the number 1, but at the moment of installing from Google Play I get this error: "'Package file was not signed correctly", so I guess it's because of the Java version

    But what about the "Minify script" process?

    It's there a difference between "Minify script" with JDK v6.45 and JDK v7.72?

  • eli0s Nice solution!

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  • Im' using:

    • Java 1.7.0_60 (JDK 7u72) x64
    • Construct 2 R185 x64
    • Windows 8.1 x64

    No problem at all!

  • But I only mean that when you change:

    -The function name on the "On Function" event

    C2 changes for you all the:

    -The action: "Call function"

    It will be awesome!

  • Nice!

  • Wow. I'm checking it right now!

  • Hi guys

    I'm developing a platform game and I have the following question:

    I'm pretty sure all of you know Super Mario World. Well, do you remember these worlds?

    Roy's Castle

    Larry's Castle

    Vanilla Dome 3

    Video

    http://youtu.be/h7i0tTS1Qv4?t=1m

    I would like to have platforms with that kind of movement but I'm not able to do it

    This is what I have

    As you can see there is a little space between the blocks

    The project is attached, any advice?

    Thank you!

  • Yep! It would be very helpful!

  • It would be great that when you change the name of a function C2 renames all the calls to that function with the new name, just like the objects and variables.

  • Hey Devs,

    It will be very helpful if we could set Fade times parameters to the Audio object, like:

    Audio actions: General

    Action:Play

    -Play an audio file with fade in

    Action:Play (by name)

    -Play an audio file using a string for the filename with fade in

    Action:Set paused

    -Pause or resume audio with a given tag with fade (fade in if resume, fade out if pause)

    Action:Stop

    -Stop a sound from playing with fade out

    Action:Stop all

    -Stop all currently playing sounds with fade out

    There's a plugin that already do that, here's the plugin information:

    http://c2rexplugins.weebly.com/rex_audio_helper.html

    And the plugin:

    https://dl.dropboxusercontent.com/u/5779181/C2Repo/Zip/plugins/rex_audio_helper.7z

    This would allow us to make more professional audio effects instead of just stop the sound.

    I'm pretty sure that integrate those Fade parameters inside the official audio plugin would be a big improvement for all the Construct 2 users.

    Thank you Ashley!

  • Hi

    It will be very helpful if we could edit the properties of the Fade behaviour (Fade in time, Wait time, Fade out time and Destroy) at runtime.

    I have one Sprite but multiple objects of that Sprite (but I can't set different Fade times to each at runtime).

    I'm pretty sure that the solution is not create different objects, but instead just change the fade times of each object after created it.

    Thank you Ashley!

  • cranberrygame The second image is false! I mean, I edited it to show how the ad should be displayed.

  • cranberrygame I don't know if its correct or not, but when I use "Smart Banner (Auto-size, recommended) this happen:

    I think it would be nice and extra size option, something like "Smart Banner (Auto-size, centered)

    Like this:

    Thanks for your time!

  • 6bruno6 Wow, thanks so much Bruno! BTW, how about IAP with Crosswalk?

  • Cipriux Does Admob Ads oficial plugin Works with CrossWalk for Android? or just with Android?