Iolva's Forum Posts

  • Just a quick question. Do you know if XDK supports Android 4.0+?

    Because I read in the "Introducing Crosswalk: the new way to publish to Android" article that [quote:21j5kefm]"Crosswalk only supports Android 4.0+"

    But when I use the Build option in the Intel XDK it says: "Android 4.2"

    Thanks for your time

  • Sorry to post this here, but I don't know where to put it.

    Problem Description

    The Intel XDK give diferent App Versions Code

    First, in the editor it says: 236

    Then in the build log it says: 60236

    And finally the Google Developer Console says: 20360

    -The editor it says: 236

    -The build log it says: 60236

    -Google Developer Console says: 20360

    Expected Result

    I expect the same App Version Code in all the process

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Intel XDK

    Intel XDK 1332

  • I tried that

    But it says, No results found.

  • Hello I saw your game on Google Play and read that you have been using IAP and XDK in your game.

    Could you help me?

    Thanks!

  • Hey Devs,

    I have read the Intel article about "IAP in the Intel® XDK"

    https://software.intel.com/en-us/html5/articles/iap-in-intel-xdk

    It have 5 steps:

    1.Add the payment plugin to your XDK project and build an APK

    2.Publish the APK in Google Play as an alpha release

    3.Add products you want to sell in google play

    4.Add the billing key to your init call

    5.Rebuild the APK and publish it

    And I just don't know what to do with the step 4, it says:

    "In google play console click "Services & API's" and locate your YOUR LICENSE KEY FOR THIS APPLICATION . You will need to modify your init call in your javascript file to include the Base64 encoded key.

    inappbilling.init(successInit,errorCallback, {showLog:true, key: 'myOwnKeyRSABase64App'})"

    I just don't know where should I modify my JavaScript file.

    Can someone give me an advice?

    Thanks!

  • ramones eli0s Thank you very much! My Project is one step less of be complete! I hope you get my game once it's done! Thanks!

  • I think I got it, I will try to integrate it in my Project. Be back.

  • Hi, thanks for the answer but I don't want to disable the jump through behavior because I want that the player can stand on the jump through platform.

    Only the Player, not the fish.

    Sorry for my English.

  • Hi

    I think it would be very useful for the platform behaviour an "Can fall thought jump-thru platform?" property

    For default set on "Yes", so there will be no problem with existing projects

    And if you switch to "No", the player can jump and fall thought jump-thru platform like if the platform did not exist at all

    It would be excellent for a fish enemy:

    The fish needs the platform behavior for swim and jump, but he does not need to fall in to the jump-thru platform

    Thanks in advance

    José Silva

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  • Hi

    I just would like to know why you change Ludei compiler in your Star Nomad?

  • Banana How do I know if Mopub has approved me in the marketplace?

  • Hi

    -I have an App in alfa state in Play Store

    -I have a premium ludei acount

    -I have a Mopub and AdMob account

    But at the moment of testing the game in an Android device this is what the banner shows:

    Any help please?

  • szymek So can I use a strong password to generate my keystore and then sign all my apps with that keystore?

  • szymek There's not going to be a problem later if I use the same keystore?

  • Hi

    I just finish to upload my first game to Play Store, but I don't know how to use the oficial IAP object.

    Anyone who is using it successfully?

    Thanks in advance