Iolva's Forum Posts

  • Beldrama 1. I have in mind to add more songs (but it's difficult to find music different music with the same style). 2. I will keep a eye on that. 3. I'm planning in show and ad only when you died, that's it. Thank you so much for your time!

  • Problem Description

    Sometimes Construct 2 have problems when you rename or delete objects, because C2 does not remove the reference to the old object

    Attach a Capx

    Attached

    Description of Capx

    Inside the .capx you have:

    1. "Animations" folder

    2. "Event sheets" folder

    3. "Files folder" folder

    4. "Layouts" folder

    5. Textures folder

    And the Project.caproj

    Inside the "Animations" folder you have a folder for each Sprite

    Steps to Reproduce Bug

    • Open project
    • Save as project (Works fine)
    • Save as single file (The old objects references are there)

    Observed Result

    If you unzip the single file (.capx) you can see that inside the "Animations" folder there still objects already deleted

    Expected Result

    I expect that the old objects are not there

    Affected Browsers

    • Construct 2 .capx file: (YES)

    Operating System and Service Pack

    Windows 8.1 Pro

    Construct 2 Version ID

    Construct 2 R193

  • Beldrama Any bug, comment, suggestion that you want to share with me?

  • Hi

    Nowadays the IAP are one of the best ways to monetize your projects, so I think it would be extremely helpful that the official IAP plugin supports as many platforms as possible.

    I'm pretty sure that a lot of C2 users would be benefited of the addition of Intel XDK to the IAP official plugin.

    Thanks

  • Hi imaffett I created a bug report at Intel HTML5 forums

    https://forums.html5dev-software.intel.com/viewtopic.php?f=37&t=9769

    They said it was a network problem so I tried with a different network and it worked (so weird).

    Thanks!

  • Savvy001 29041982 Still have problems installing it?

  • enjoythetale First of all, thank you for taking your time to try my game. I will try to find a nice solution to the world menu screen (maybe a faster spaceship)

  • Hi.

    Did you join the Beta Communitie on Google+? You have to, sorry for that (it's the only way to test the app through Google Play before publish it).

    After that you go to the second link and follow the instructions.

    I just do it with a new account, it works fine.

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  • Hi

    I get this error when build with XDK:

    My game only uses the AdMob official plugin

    Error: Plugin failed to install: com.mcm.plugins.androidinappbilling (com.mcm.plugins.androidinappbilling)

    Any ideas?

    Thanks

  • How about now?

  • Hi. I have the same problem barcelogames Padmaraj thedigitalchamp Any ideas?

  • Hi C2 Communitie

    I have been developing a game with Construct 2 and I would be glad to hear any feedback:

    If you want to try the Beta version, you can install it here (NO MORE NEED TO JOIN TO A BETA COMMUNITIE).

    1. https://play.google.com/apps/testing/com.arsilgames.tobyworld

    Changelog based on users suggestions (Toby's World on Google Play):

    v1.4.6.610

      Spaceship' speed changed from 200 to 350 Some enemies have "spikes" on top of them, so it's easier to identify if you can jump on top of them or not Changed the way "Tutorial" signs work (like SMW) Now you can jump on a snail only one time Added "Vertical lines" controls (now you don't need to touch the button exactly)

    v1.4.8.820

      Land on a platform that is moving down with umbrella fixed Laser bullet speed changed from 400 to 630

    v1.4.9.772

      Achievements Sound effects Vungle Video Ads (COMPLETELY OPTIONAL)

    v1.5.1.132

      The boxes now have a bouncing effect Now you can kill the Lava Snake, the Slime Snake and the Barnacle The laser bullet does not go through walls

    v1.5.2.252

      Bugs fixed: Enemies collisions fixed The player is now bound to the view (only left and right sides) What's new?: Rearrange the ground level in all levels, now you have a better view of what's happening The player makes a small jump when you lose a live The maximum speed of the enemies and the player was increased When you kill an enemy with the laser gun they move in the direction that the bullet had

    v1.5.3.362

      Bugs fixed: Spaceship' speed changed from 350 to 500 The player makes a small jump after lose a live (now the player don't kill enemies automatically) Sometimes the fishes disappear White screen if the player was touched by an enemy that was not moving What's new?: Now it's more likely to get more valuable coins when you hit a coin box Every movable platform has a mark that shows their range of movement Important: Hopefully this will be the last beta

    v1.5.5.500

      Bugs fixed: Crazy fishes! Small fixes on some levels What's new?: Added x86 compatibility Double jump!

    Any bug, comment, suggestion, etc. would be appreciated.

    Thanks!

  • Problem Description

    The Intel XDK build fail if you try to use:

    Plugin ID: com.cranberrygame.phonegap.plugin.ad.admob

    Steps to Reproduce Bug

    • Add the plugin to your XDK project
    • Try to build it
    • It fails

    Observed Result

    Error: Plugin failed to install: com.mcm.plugins.androidinappbilling (com.mcm.plugins.androidinappbilling)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    R193

  • Ashley Thank you so much for the Fade Behavior Actions!

  • All the "You're pretty good" scenes from Metal Gear Solid