inquiesco's Forum Posts

  • OUR MOUNTAIN_V001 sounds great, keep up the amazing work, .

  • Personally (though for many as well), exploring C2 and experimenting is a much better way to learn than just asking for the .capx, and it's quite simple, so here are the events spelled out so you can recreate them:

    Player -> On collision with enemy

    Player -> Shake (under ScrollTo)

    Happy developing, .

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  • Nice idea, I look forward to hopefully contributing my game when it hits the demo stage, . Great way to give C2 developers some added exposure while driving traffic your way!

  • Naji

    Beaverlicious

    Kuler is also accessible via web browser rather than app, so I included a link you can use instead of looking at that screenshot, .

  • Had a few minutes to spare, so I checked it out, . I like the concept, and your art and audio styles are great. The puzzle elements are great too, and I'm not sure if the little AI robots do anything but having them moving around saying their (ID?) number gave the game more depth.

    Was fun to play!

  • Agreed with all of the above. Give each a different tag, but use sfx_ as a prefix so you have sounds like sfx_bullet, sfx_movement, etc. Then they're categorised for easy reading but unique and selectable.

  • No worries, but for future reference it should be posted in that forum regardless, not here in the 'Work in Progress Addons' forum... Kyatric Could you move this please, oh mighty one?

  • frn2000 Those are some handy resources there, either for use or inspiration! Thanks for sharing the link with the community, .

  • This should be in the How Do I forum. As to your question, I'm not sure, unfortunately, but have seen topics involving videos every now and then.

    You might want to check the How Do I forum search function or read up on the Video object in the Construct 2 manual.

  • I start with an idea, and then flesh it out in a series of Notepad documents, with one for each category (game-play, audio, AI, GUI, polish). I then start to create basic assets for use in the first stage of development, which is 'blocking in' game elements and starting the fundamental game-play code. I then split the game-play code into several event sheets, Global, Movement, Combat AI, Audio, etc, and have Global include them all so that each layout only requires including the Global event sheet.

    Whenever I feel like my patience in one area is being assaulted to the point of insanity, I move to working on another category so the game keeps being developed, but sanity is retained. While developing, when pondering on ways to do certain things, I'll put any good ideas in as comments at the top of the Global event sheet for looking into.

  • rpclarke Glad that the solution worked for you. Good luck with the rest of development, !

  • PhoenixNightly Actually, the icons are there to tell you how the font can be used, whether for embedding, documents, apps, etc. You need to check the License tab for any specific font you want to use because that is where the licensing information is contained. Free for commercial use with conditions is still free for commercial use, so Licensing is still required to be checked, you can't download every font off the site and expect it to not have conditions.

    For example, the Aller free font license contains the following conditions:

    This Free Licence Agreement supplements, and should be read in conjunction with, the standard Dalton Maag End User Licence Agreement version 1.2.

    1 You, the Licensee, are granted the right by Dalton Maag to Use the Aller Font Family, Standard Edition under the terms set out in the EULA. This free licence has a Licensed Unit size of 25 Users. 2 Use by more than 25 Users, or equivalent Website Visitors, is a breach of this Free Licence Agreement, and instead requires a commercial licence. Fontsquirrel Note: 1000 website visitors is the equivalent of 1 user. 3 Editions other than the Standard Edition of the Aller Font Family are not covered by this Free Licence Agreement, and require a commercial licence.

    So it's always important to check the License tab, not the icons that tell you 'oh, I can use it in documents freely', when in this example there's in fact the condition of 25 users, which would be breached if you had more than 25 viewers of the font being used, .

  • PhoenixNightly Actually, not all of the fontsquirrel fonts are free for commercial usage. Many are free only to a certain extent (for example, 1,000 views or users concurrently) so anyone using fontsquirrel needs to read the licensing in the License tab before using the font they want.

    Additionally, any fonts under the typical licensing agreements (most at fontsquirrel), are commercial usage only if using them as webfonts. You cannot download the fonts and use them as plain fonts in your games as that can class as distributing the font files with your work. Embedding them in your game as webfonts will be fine as long as other licensing conditions on the font's License tab are met.

    Legalities aside, it's good to see fontsquirrel getting around. Been using them in web development for years, they've got a lot of great fonts, .

  • Text variable contents are case sensitive, is the player CanShoot instance variable definitely "YES" by default on the Player object? Also, for future, if you could attach a .capx people can debug it easier as it's possible other settings are affecting it, .

  • PhoenixNightly cesisco Thank you both for your insights, I have AI already but was curious as to how it handles as I always like to find alternatives to programs I find full of obfuscation for no reason. I'll download the trial tomorrow and give it a spin, .