inquiesco's Forum Posts

  • You need to open the Sprite Editor for that object. You'll see on the right side of your screen an Animation window, and on the bottom, a Frames window. Right-click inside the Animation window to make a new animation. The Frames window is where you add the animation steps by right-clicking. In each frame, you want to click Open in the Sprite Editor and open the next .png. On the far left of your screen, you can control animation options such as looping, how many times it should cycle, etc.

  • To play it once only you'll need a variable you can toggle on and off. Create it initially set to 0 and where the sound plays, check if it is equal to 0. Inside that, add System -> Set value 1. Add an else to your main check and then add the sound object to stop the sound with the tag you've called.

  • mepis No worries, good luck with development! Look forward to seeing game progress in the Works in Progress forum.

  • What space ship did you use and how can i get it? Its awesome!

    From the website text... "The spaceship was again taken from the OpenGameArt website."

  • truefalcon The sprite editor is mostly included for making basic and/or placeholder sprites, as well as simple platforms and other objects. It is not intended to fully replace third-party graphic design tools when the program itself is primarily focussing on game development. I suggest you look at using GIMP for free, polished asset creation.

  • afluth Welcome! You'll find plenty of help topics in the How Do I and Beginner Questions sub-forum, and you can also ask questions there and members of our helpful community will be happy to assist. Additionally, there are many tutorials to enable you and your students to hit the ground running for some fun, quick projects.

    civicboy13

    Welcome to the C2 community!

    memequeen2014

    Welcome from across the ocean (Australia, ha ha)! If you're only posting for the badge, check out the other Badges and post more often, .

  • I'd think of several factors as to what constitutes small or large explosions. Destructive force against objects of varying mass will create different explosions because of varying densities. Depending on the object exploding, I'd consider an awesome explosion to be akin to a chain reaction. For example, if the player were to put several C4 blocks on critical points in a structure as to force a chain reaction of adjoining facilities. A poor explosion would be that same scenario and each building and facility only puffing out a trail of smoke and a 'sss' sound before vanishing from the screen.

  • I also support the notion of array and dictionary possibilities to families with a +1.

  • Welcome to all the newcomers of the week!

    As you're all new arrivals, please take a look at the How Do I - Frequently asked questions and Tips for posting in the "How do I?" forum before asking for game creation assistance.

    Additionally, there are many tutorials you can start learning with hosted here on Scirra's website.

    Again, welcome to the community, and happy developing!

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  • Nice GUI buttons! I love the drawn style of artwork and can see this taking off pretty quickly. Hope it sells well, .

  • Currently playing Elite: Dangerous and loving every moment, !

  • Well, beware of Euclideon : it's not their first attempt at raison money, they are here every few years, they get some money from investors and they disappear...

    Like in 2010 :

    Subscribe to Construct videos now

    (back then, they were called "unlimited details")

    They also did it in 2007, but I couldn't find the video.

    I THOUGHT it was them! As soon as I saw 'Euclideon' I remembered their 'tech' video trying to get investors...

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    My main inspirations are: Elite, Starlancer, Freelancer, Wing Commander and Morrowind. The main factors of these games that I love are the depth, setting and lore, and free-form game-play. You want to go there? Go there. Make a life, get a job, earn credits/gold, upgrade what you want, help who you want, kill who you want. See that ruin? Read about it's past glory days in a book in the library in your home town. Ultimate freedom of choice, ultimate passive storytelling, ultimate immersion possibility.

  • I don't mind how this looks, but it's not something I'd be into for gaming. It doesn't feel like a worthwhile jump to me, but I'm not a very 'improve-things-every-year' kind of person.