inquiesco's Forum Posts

  • Since it seems like you're asking if you can do this in the licensed version, in short, yes, you can make all that in a game using Construct 2, .

  • Yeah, the website issues are fixed now, so you can go back to using the online manual, .

  • LoneWolfe007 A possible alternative solution would be to give the sprite waypoint the LineOfSight behaviour, and then when the NPC gets in range, to use Find Path to another random sprite waypoint. That way, it'd still be travelling along the path and would adjust course without reaching an 'end' and stopping, so you wouldn't have to use On Pathfinding Arrived. This is untested as I'm not at this point in my game yet, but it's how I was planning to do it.

  • Congratulations to Ashley, Tom and the rest of the Scirra team,

    szymek A Scirra-featured page would be quite cool. It could tie into the competitions run on the forums too for further community engagement as well!

  • Tom Seems great thus far, cheers for all your (and the rest of the Scirra's) effort, .

  • Also, if you're wanting it to change on deceleration that occurs after movement, all you need to check is it any of your movement keys are released using a Keyboard check, and if so, then play the deceleration animation for the object you want to animate.

  • I sincerely hope it's the minority that thinks this way, because else it will be the end of a community sharing platform. Why should anyone of those 3rd party developers still invest their time and work so hard to help other developers getting faster to their goals, if nobody wants to use their offers? Or maybe they should just charge for it? Cause often times people think they get better quality when paying for a product.

    I agree with that viewpoint as well, but you can't deny there's a place for both risk and caution when it comes to using and/or buying third-party plug-ins. Just as people shouldn't 100% stop using third-party plug-ins, they shouldn't dive 100% into using every one that is developed. It depends on the person, their situation and their personality. Since you put forward the pro statement, I just put down a con, I wasn't saying caution overruled using any third-party plug-ins as a blanket statement, .

  • Philip99 You could also use checks for a random UID (unique ID) or IID (instance ID; if you're spawning objects and run the check inside the condition they're generated, use this). If you're spawning multiples of one sprite, you can try:

    System -> On start of layout

    • (Sub-event) family_enemies -> Pick instance with UID (random(1,maxNumOfSpawnsHere))

    ---- Add events here for your power-up to apply to this picked instance.

    If running the power-up check inside the main condition where the sprites are spawned, use IID and place the check for IID as a sub-event somewhere after spawning.

  • No problem, sorry I couldn't assist further.

  • Hmm, strange. I've yet to use the Save function but the documentation states it saves all variables (global and local), as well as instance variables. So I'm unsure as to why you've lost all yours, I'm afraid.

  • smoke84 You could also trigger auto-saving to a save slot when you first enter the layout, which would save all your data and not require any complex events. Depends on how large your game is and if the auto-save would take too long because of it, of course.

  • I am Uros

    I am... THOR. No, really. Ahem. Welcome to the C2 community, Uros, .

  • Here's a link for you until you get the reputation to post them - http://www.unluckystudio.com.

    Nice graphics, hope you get lots of people using them, <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You'd have to make both straight road sprites and curved road sprites to get the best effect, then manually place them. You can't tile a background with curvature with the native functions as far as I'm aware since you can't change the actual 2D geometry of an object. To stop layer interference you can put the grass (or whatever) tiled background on the bottom-most layer, then make a layer above called Roads, and put them there. Then make a layer above the Roads called Objects, and then you'll always have the Player and other objects above the road.

  • I also think that, almost invariably, you'll run into people who want to troll you, and if they get a chance to rip on an Indie game (the latest trend for the Internet seems to be Early Access...), they will. Ignore them, do some research with titles, pick what you want and take a shot. You can't focus on pleasing everyone, .