inquiesco's Forum Posts

  • sqiddster Amazing art style! The trailer made me dizzy so I had to cut viewing short, .

  • I didn't check, if Megatronx is right. But assuming, there is a plugin that does all that is asked for here:

    You would already have a solution to work with, but ignore it, just because it wasn't done by Ashley? While that is a great compliment showing the trust in Ashley, it isn't very fair to all those 3rd party plugs, is it? I mean, if the plug works now, is offered for free in the plugs section and you're now needing it, why hesitating? Has anyone hesitated to buy a smartphone, although knowing that it won't work with future standards (just think of LTE)?

    Different situation, he's not an end-user, he's a developer. He might be developing a game he's going to sell, and if you're going to ship a product reliant on third-party components that may give up at any time and be unsupported, therefore, potentially making any game-breaking bugs irreparable... then you see the potential issue. Combine that with the fact that Eisenhans did suffer something similar judging by his wording, his avoidance is completely validated. If they hadn't experienced a set-back, loss or massive stress (or all of the above), avoiding third-party plug-ins because of a 'just-in-case' notion is still not a bad thing. Concern and caution are good measures to take.

  • Just here checking out the engine to see if it is quicker than writing it from scratch.

    I've found it a lot quicker than developing HTML5 games from scratch. It has movement functions, a physics engine and line of sight (including range) built in, amongst a lot of other handy features.

    Regardless, welcome!

  • Haven't played this, but heard it's a masterpiece so I want to give it a try if I can

    $6.49 on GOG.com, .

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ah cool, no worries; happy to help. Good luck with the rest of your developing, .

  • Had a listen to the two or three (I think the third might've been there already?) sci-fi tracks, nice work, ), if there is any chance of you creating some similar-sounding ambient tracks as loops? Or do you prefer to only upload pieces with a start and end?

  • This could maybe work better:

    On object touch/collision/overlapping:

    System -> Compare two values (touch.x < object.x + (object.Width / 2))

    Or

    System -> Compare two values (touch.x > object.x - (object.Width / 2))

    ---Object -> Simulate control -> Left

    Difference being, LittleStain's code would work if you clicked to the left of the object, not actually clicking the left side of the object if the .x wasn't measured from the middle, for example, if you had shifted the default image point. LittleStain please correct me if I'm wrong but I thought X and Y were measured from the left edge of the object.

  • A bit disconcerting, but I guess I'll just keep sticking with self-publishing. Would be nice to reach larger audiences quicker, but I'm not going to compromise my game and get caught in all the red tape. Suppose it would be different if trying to go AAA, but with Steam Greenlight as an option and many game blogs that'd be willing to do reviews if the game was good enough, I don't see why hobbyist game developers and Indie developers need to jump in bed with controlling publishers. Thought everyone moving to Indie was supposed to be a point of steering away from that.

  • Still playing Mass Effect 1

    I swear, I will finish it in a couple of months...

    Mass + (Effect * 1): Effect 1 is the pounding of the table at the end because the adventure was so wonderful, so climatic, that you didn't want the game to end.

  • you could use bullet & turret behavior on the missle and set up the parameter so its only reacting to a specific enemy Type.

    when the right enemy is in range change the angle towards it.

    Its pretty basic but it should work

    Why use the Turret behaviour instead of LineOfSight? LOS would be better because it gets an LOS detection range of it's own of any angle you want, and Turrets would be more for turrets, not really expended ammunition flying through the air, . Just curious in case there's a benefit to using Turret on ammo...

  • Learning both is highly beneficial depending on which industry and path in that industry you want to travel along.

    Also, you might want to make topics such as these in the Open Topic forum, as this How Do I forum is for help with Construct 2, not other applications, .

  • > Are you still experiencing issues? If so, you can access a cached copy of the Scirra tutorials and the online manual.

    >

    No, everything works fine since yesterday again. Thanks for the webcache links, didn't knew this!

    No problem, glad things are working fine for you now, .

  • [quote:apcn1nec]I know it is not a solution, but still it could save you some time, but didi you tried the torrent alternative download?

    Yes, same problem with the torrent link, the manual was unreachable, the store was down...

    Scirra is loosing potential costumors and income if this problem remains...

    Are you still experiencing issues? If so, you can access a cached copy of the Scirra tutorials and the online manual.

  • cooltaby

    TheCrazyRussian

    Abd

    wizardboi

    Mathmotor

    jakobdam

    SCopes1

    Welcome to the community! Glad to see more people diving (and some of you, returning, ) into game development.

    Please take a look at the How Do I - Frequently asked questions and Tips for posting in the "How do I?" forum before asking for game creation assistance.

    Additionally, there are many tutorials you can start learning withhosted here on Scirra's website.

    Again, welcome to the community, and happy developing!

  • I was hoping to not have to use Webfonts, as if I can save calling a server, all the better. But I'll test an export build without Webfonts first and see if it packages it still and if not, will consider it.

    Cheers for the response, .