YESS exactly what i was looking for! tysmm
can i apply a force on the z axis?
Im making a 3d platformer, and I wanted to make the character jump, can I use the physics behavior to apply a force on the z axis? And if not, how else can I simulate gravity?
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how do i change the irection of the physics object gravity?
oohh okk tysmm
i wanted to use the drawingCanvas to remove the layer's effect in an area but i need it to be circular and its a rectangle
Here is a workaround using a Drawing Canvas https://howtoconstructdemos.com/rifle-scope-effect/
Here is a workaround using a Drawing Canvas
https://howtoconstructdemos.com/rifle-scope-effect/
YESSSSS this worked, i was afraid that ppl wouldnt understand because of my bad grammar lol
usually when you use a mask effect it applies to the area of the sprite that you used, but can you do the opposite?