IndieSoft's Forum Posts

  • i have a question if you publish a game on itch.io and you have weekly or daily challenges and save and load will the game save your data even after the update

  • i have a button that when pushed should start the game but when i push it it does nothing

  • so in my game i have a time and a record i set it so that when the variable time is greater than the variable record it sets the record to time but when it shows the record it says the record is zero

  • i have a game in whitch i use the skin it plugin and have put it on forum post before but nobdy anwsered so i am resending it here is the link

    construct.net/en/forum/construct-3/how-do-i-8/skin-plugin-work-176564

  • i am using the skin it plugin and behavoir whenver i play it it says

    it can't find a skin base

  • i am using the skin it plugin and skin it behavoir but when i test it out it siad Skin base with tag tag cannot be found. [via Web Worker]

    here is the code i used from a example that the plug in gave me

  • when i copyied a piece of code from another project and pasted it into a diffrent project this popped up Error report information

    Type: assertion failure

    Message: cannot select detached view

    Stack: Error at qa.bXa (https://editor.construct.net/r336/main.js:1104:289) at window.assert (https://editor.construct.net/r336/main.js:1019:353) at d.Go (https://editor.construct.net/r336/components/editors/eventSheetView/eventSheetView.js:176:278) at d.KSb (https://editor.construct.net/r336/components/editors/eventSheetView/eventSheetView.js:175:255) at editor.construct.net/r336/components/editors/eventSheetView/eventSheetView.js:234:174 at async window.afb.gd (https://editor.construct.net/r336/main.js:2517:205)

    Construct version: r336

    URL: editor.construct.net

    Date: Sat Apr 22 2023 11:39:27 GMT-0500 (Central Daylight Time)

    Uptime: 526.1 s

    Platform information

    Product: Construct 3 r336 (stable)

    Browser: Chrome 108.0.5359.172

    Browser engine: Chromium

    Context: browser

    Operating system: Chrome OS 15183.78.0

    Device type: desktop

    Device pixel ratio: 0.8999999761581421

    Logical CPU cores: 2

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (X11; CrOS x86_64 14541.0.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: AMD

    Renderer: AMD STONEY (LLVM 12.0.1, DRM 3.42, 5.10.147-20159-g06a9a2b12b31)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 0.125 to 2048

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, OES_texture_float_linear, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw

  • never mind i got confused it worked

  • that didn't work either

  • what would the object be that it touches.

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  • so i have a mobile game but when ever you tap an arrow it only nudges a bit

  • im guessing timew is a global? and when u die u reset the global variables. including timew. try reseting globals manually, only what needs to be reset or reset the time after u copy the results in a 2ndary data variable that is local or array etc... that doesnt change when u reset the globals.

    it worked thank you it has been taking forever to fix it

  • i have a infinte jumping game based off the infinte jumping template and when the the time is running for how long you are survivng its fine but when it shows you what you got it doesn't show your score it just says 0 here is a little piece of the code.

  • that did't work