when i copyied a piece of code from another project and pasted it into a diffrent project this popped up Error report information
Type: assertion failure
Message: cannot select detached view
Stack: Error at qa.bXa (https://editor.construct.net/r336/main.js:1104:289) at window.assert (https://editor.construct.net/r336/main.js:1019:353) at d.Go (https://editor.construct.net/r336/components/editors/eventSheetView/eventSheetView.js:176:278) at d.KSb (https://editor.construct.net/r336/components/editors/eventSheetView/eventSheetView.js:175:255) at editor.construct.net/r336/components/editors/eventSheetView/eventSheetView.js:234:174 at async window.afb.gd (https://editor.construct.net/r336/main.js:2517:205)
Construct version: r336
URL: editor.construct.net
Date: Sat Apr 22 2023 11:39:27 GMT-0500 (Central Daylight Time)
Uptime: 526.1 s
Platform information
Product: Construct 3 r336 (stable)
Browser: Chrome 108.0.5359.172
Browser engine: Chromium
Context: browser
Operating system: Chrome OS 15183.78.0
Device type: desktop
Device pixel ratio: 0.8999999761581421
Logical CPU cores: 2
Approx. device memory: 4 GB
User agent: Mozilla/5.0 (X11; CrOS x86_64 14541.0.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: AMD
Renderer: AMD STONEY (LLVM 12.0.1, DRM 3.42, 5.10.147-20159-g06a9a2b12b31)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 0.125 to 2048
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, OES_texture_float_linear, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw