copy and paste problem

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  • when i copyied a piece of code from another project and pasted it into a diffrent project this popped up Error report information

    Type: assertion failure

    Message: cannot select detached view

    Stack: Error at qa.bXa (https://editor.construct.net/r336/main.js:1104:289) at window.assert (https://editor.construct.net/r336/main.js:1019:353) at d.Go (https://editor.construct.net/r336/components/editors/eventSheetView/eventSheetView.js:176:278) at d.KSb (https://editor.construct.net/r336/components/editors/eventSheetView/eventSheetView.js:175:255) at editor.construct.net/r336/components/editors/eventSheetView/eventSheetView.js:234:174 at async window.afb.gd (https://editor.construct.net/r336/main.js:2517:205)

    Construct version: r336

    URL: editor.construct.net

    Date: Sat Apr 22 2023 11:39:27 GMT-0500 (Central Daylight Time)

    Uptime: 526.1 s

    Platform information

    Product: Construct 3 r336 (stable)

    Browser: Chrome 108.0.5359.172

    Browser engine: Chromium

    Context: browser

    Operating system: Chrome OS 15183.78.0

    Device type: desktop

    Device pixel ratio: 0.8999999761581421

    Logical CPU cores: 2

    Approx. device memory: 4 GB

    User agent: Mozilla/5.0 (X11; CrOS x86_64 14541.0.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: AMD

    Renderer: AMD STONEY (LLVM 12.0.1, DRM 3.42, 5.10.147-20159-g06a9a2b12b31)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 0.125 to 2048

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, OES_texture_float_linear, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw

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