IndieKiwi's Forum Posts

  • I think you need to talk more about your experience, show some concepts, who is involved and what the expected timeline is. Right now it just looks like a 5 minute idea with no plan.

  • With facebook you can advertise your facebook pages for a pretty low price compared to everyone else like google adsense. For $1usd a day you can get seen by 100-300 people approximately. So it seems to be a legitimate way to get some fans.

    I'm running a small trial for a few days on a new page to test how well it works, if the experiment flops, then i'm out a few dollars.

    But has anyone else tried expanding their fan-base by advertising either through facebook and if so, was it successful?

  • Birds and trees look nice. But for flat design you should not have 2 colors on the buttons to make it look like shading and it makes it look like "web 2.0 buttons" and it becomes the complete opposite of flat design! (Also this applies to your candy too, it should not have the white shading)

    Maybe that color website gives too much color choice, i use http://flatuicolors.com/ and most color combos work nicely

  • I guess for the c attack when the animation finishes you can manually bump the character's x and y pos a little so that it looks more fluid. Also adjusting the padding around those "attack" animations will make it start and finish better

  • Very nice, inside the vikings house looks sooo amazing

  • I would describe it as vector and "flat design". flat design has been very hot this year

  • The owners of the content define how they share the content. If they set a price on it, and you get it for free in a way outside the owner's wishes, then it is piracy

    People can pretend that piracy is not theft or a crime by using metaphors and twisting it to be convenient to them, but i wonder if they really are so ignorant that they believe piracy is not theft. Weather piracy is a positive or a negative thing is a whole other topic.

  • Are you exporting "Scirra Arcade"? Make sure its not the "Html5" export option. It should be 1 zip you don't need to zip manually.

  • finding a webhost is a nightmare because there are so many biased reviews online. another free host is 000webhost.com i had no problems with it other than they started forcing a few ads onto my sites. if u look for a coupon u can get a cheap $12 for first year from dreamhost.com with a free .com domain

  • Kinda cool. Took a bit to figure out how it worked. There is a pretty big bug. Once you die, you are stuck in a continuous gameover loop, and refreshing the page is the only way to play again.

    Yeah i saw the game over and tried to ignore it, maybe thats why i couldn't get past 1

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  • Needs instructions..

  • Sure it would be possible if the patch is purely new data (xml, json etc store on the server) and your game has already considered such new content to handle it. But if you are changing the functionality, adding new sprites etc, then i don't think so, there may be things that need to be rebuilt and linked together that may not be obvious. But i noticed exporting for html that the file created dates on the unchanged image remain the same after multiple exports. So if these remained cached by the browser then it would not need to download it again

  • Some badges are impossible to get now. this may be one of them http://www.scirra.com/badges/16/evaluator

    it was last awarded 2 years ago...

  • That guy "unofficially" hacked the ratings system to get the initial high ratings, so I'm not sure he's the best example to use.

    Yes there are individuals who do well. But they're the rare exceptions. IF you're talking career advice, gaming is low ROT. If not career advice, then the question is, what are you actively going to do to make yourself different and better than the 10 million others seeking the same thing? Because hope doesn't cut it.

    Yeah i didn't know he manipulated the score. Can you explain more or show some sources please?

    Just found https://news.ycombinator.com/item?id=7220603 but it is just some discussion and the replies don't think he did it...

  • > The IGN & Indeed claimed rates are for professional (typically uni educated) programmers, who are actually employed in the industry. There's also a high failure rate which these figures don't take into account.

    >

    But how some people became successful? I once heard an indie Dev gained 14000$ from his android game! So there is no hope from game Dev? When I see successful people in the gaming industry it encourage and motivate me to work harder and give me the will to say: one day, you will do it!

    Look at flappy birds, $50,000/day in ads.

    There is always hope, just like the app industry, many indie devs are looking for that "one idea" that will explode and make them rich.