IncentiveGames's Forum Posts

  • Hello everyone. My name is Nikolaos and I am a game developer. I have been using Construct 2 for quite a while to create some awesome games that I am going to publish soon.

    I decided to take advantage of my knowledge and share it with you by making informative YouTube videos instead of selling it for $99 on Udemy.

    However, I need your help; tell me what you want the tutorials to be about. It can be anything from simply explaining the new changes of C2 to making universal games from ground up.

    e.g. How to export game to Android or how to make a universal game or how to make a Facebook game (2016 edition with updated SDK and C2 version) etc...

    I will be updating the original post with a list of tutorials that you guys would like to see.

    Tutorial list for Q4 '15 - Q1 '16

    In progress

  • To me the eyes look fine. Are the fruits going to change expressions in the game, like animations, similar to the blocks in the game 3's

    Yes, they will.

  • You kind of answered your own question. You have to use a database of some sort. There are lots of tutorials on how to do this: https://www.scirra.com/tutorials/346/on ... -php-mysql

    Thank you for your reply.

    As far as the high score is concerned, Facebook probably takes care of it. However, I'm concerned about the levels mostly. Shouldn't the level progress be linked to Facebook's "DB"?

    EDIT: Nevermind. Got most of stuff working. An example will be posted next week.

  • Hello. I'm developing a game for Facebook.

    I have a Level Selection screen with multiple levels that have different Animation sprites (Locked, No star, 1 star, 2 stars, 3 stars).

    Here how a player unlocks the next level: Let's say someone plays Level 1. There is a minimum score on each level. If he meets the minimum score then Level 2 animation changes from "Locked" to "No Star" and it becomes available to the player.

    However, if the player closes the game and comes back later, the unlocked levels will be locked again.

    How can I save the game progress? (Not locally, though. Player can clear cache and lose everything. It must be saved on DB).

  • > Hello everyone. At the end of the day, I used a combination of the recommended solutions (thanks guys) and it worked out.

    >

    > Settings_Switch is a global variable

    >

    > Here's the preview:

    > https://gyazo.com/061fef7473d18dbf2cf92866be288e1b

    >

    Yep, that will work..

    You could remove the Settings_Switch > 1 event and make the action of the first event

    system set Settings_Switch = 1 - Settings_Switch

    It's one event less..

    Also I'd make the third an fourth event subevents of the top-event, because they only have to be checked at the time of the toggle..

    Thank you for the advice. Still learning Construct 2 event sheet feature and your help is outstandingly great and very much appreciated.

  • Hello everyone. At the end of the day, I used a combination of the recommended solutions (thanks guys) and it worked out.

    Settings_Switch is a global variable

    Here's the preview:

    https://gyazo.com/061fef7473d18dbf2cf92866be288e1b

  • Hello. I already made a toggle switch button: https://gyazo.com/d02c0eb9cf1a5700850019549be49f9d (consists of 5 sprites; settings button, blue bar, info, sound & music).

    I've managed to make the blue bar and the other items pop-up after the settings button is clicked.

    However, I am struggling at making it disappear once you re-click again.

    I've tried and didn't work:

    1. Making a global variable (Settings_Clicked) with default value of 0. When the settings button is clicked, the value changes to 1. Afterwards, if the value is 1 and there's a click on the settings button then the rest of the items will be invisible.

    2. Make 2 settings buttons sprites. The primary one (when not clicked) would be visible until it's clicked. Once it's clicked, it will become invisible and the secondary button will appear among with the rest of the items. Once the secondary button is clicked, the button itself and the popup will be hidden and the primary button will be visible again.

    Please advice. I switched from native iOS Swift development and Stencyl to Construct 2 and I am having a bit of hard time understanding its programming mechanics.

  • scirra.com/tutorials/726/swipe-to-change-page

    there's a smoother sliding version in the provided capx as well

    Thank you very much for your reply. This guide is exactly what I looked for.

  • Hello. My game has a Level Selection layout. In this layout I want to add extra levels out of layout window so that when a player taps on a "Next (->)" button, the current levels go to left (out of the screen) and the next set of levels go to the center of he current screen (layout).

    You can download Angry Birds, go to the Level Selection screen and tap on the next (->) button. That's what I want to make.

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  • Thank you for your feedback guys. About the eyes, I am not quite a good game art designer so if anyone wants to help me out with the eyes, I'd really appreciate that.

  • Hello. Send me a Private Message if you are still offering your services.

  • Hello! I would recommend you to start watching this Construct 2 - Hearthstone tutorial series:

    Subscribe to Construct videos now
  • Hello. I am a game designer (mostly programming) and I decided to do some 2D Art for my game which is similar to Candy Crush.

    I'd appreciate your feedback.

    http://i.imgur.com/QNEZgra.jpg

  • Alright, I fixed the problem without any viewport, anchor and such. Although, for some projects these may be required but personally I haven't tried them. I will make a tutorial this week and post it so stay tuned.

  • 1:use crop not Letterbox scale, Scale inner and Scale outer

    2:use viewport not screenhight/planform

    3:anchor is good

    Are you sure that Crop is the way to go? Because it doesn't really seem to work out well for me.

    Also, where do I find the Viewport and Anchor? Are these system expressions or a configuration options?