ikzq's Forum Posts

  • Download:

    https://github.com/ikzq/C2Serial

    A plugin to connect to any serial port like Arduino, Cash Machine, Cash Acceptor, Coin Counter, Thermal Printer and etc.

    • Only works with NW.js mode
    • Uses Chrome api
  • Hi All,

    I am doing a project using Webcam, but the Webcam movement is mirrored. Is there any solution?

    My temporary workaround:

    1. Turn off webGL

    2. Add following code in instanceProto.draw = function(ctx) after ctx.save();

    ctx.translate(this.width,0);

    ctx.scale(-1,1);

    3. This will solve the mirror issue with minor lag

    Please let me know if you have a solution or can this be a feature in UserMedia in future.

    Regards,

    Ik

  • The Game is fixed, please help to support me ya =)

  • Taken down from google play temporary due to some weird error. now trying to save it....

  • Hi All,

    I have just published my first game in Android, it is a combination of memory puzzle and RPG style gaming. Hope you guys can download and play it, it is FREE!! =). It will be great if you can leave a comment and rate it as well. Thanksss

    play.google.com/store/apps/details

    Screenshot:

    <img src="http://www4.picturepush.com/photo/a/11357377/640/11357377.png" border="0" />

    <img src="http://www1.picturepush.com/photo/a/11357389/640/11357389.png" border="0" />

    <img src="http://www4.picturepush.com/photo/a/11357397/640/11357397.png" border="0" />

    <img src="http://www4.picturepush.com/photo/a/11357407/640/11357407.png" border="0" />

  • Hi,

    Sorry, i was away for a few weeks due to work.

    Yes, it will take some time for the ads to appear, it may even take hours sometimes. What i found is that, the more frequent you call the server for ads, the faster it will return the ads. For now, it only took around 1 - 2 seconds.

    So after setting up the ads in admob and mopub, we will only able to retrieve after a few try calling it. Mopub have a function where it allows you to test the ads, you can try calling from there a few times.

    I am still not able to get the full screen ads working =(

  • Hi MACPK,

    Sorry, i away for some time due to work.

    If i remember correctly, what happen was, when i load my sound, the .m4a wasn't generated, because i am using Windows XP (i think win 7 is required for conversion). So when i play it on the browser it works fine, because it is reading the .ogg files. but when i load it to Cocoon JS, it failed to find the .m4a and crash.

    So, you need to have both .m4a and .ogg for each of sound. and for the 7 little animal sounds, i do not have any problem as i have more than 7 sounds. but i do not preload any of them.

  • Hi All,

    I manage to get through the 3 steps mentioned above, but i am still facing some problem. Once it get everything going, i will post the step by steps here.

  • Hi All,

    I notice that I can insert CocoonJS ADS as a new object in Construct 2. So i gave it a try.

    What i tried is:

    1. Insert new object (CocoonJS ADS)

    2. Then i create an event, If cocoon JS ADS are available.

    3. I add an action to the event, Show banner ad - "top Center."

    I have a few question on that

    1. I cant seems to see any ads being displayed on my Android device.

    2. How do i know which company is displaying the ads? and do i have to register with the company?

    3. Where can i check the number of click and impressions?

    Thanks =)

  • Just in case, any other people are facing the same problem as me. You have to load both .m4a and also .ogg in the project if you want Cocoon JS to run the sound perfectly.

  • Yup, I just want to double confirm. I have to make sure of everything before i start selling my games.

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  • I have purchase the Construct 2 personal edition license and it comes with great sprite and sounds. I am thinking of using the sound in my commercial game. Is that allowed?

  • I am having an issue with the screen when using CocoonJS, there always seems to be white space on the right side even i set it to Scale Mode. Any body knows how to solve that?

    Also there are some sound incompatible with Cocoon JS. Anyone facing the same problem?

  • I apologize for not reading the rules first before i post the bug. Please find the link for the test capx file i created.

    dl.dropbox.com/u/36126778/test.capx

    Basically the steps are:

    1. create sprite

    2. add sound

    3. import sound

    4. create event on start of layout play sound

    5. export it to cocoon js

    6. run on phone (blank black screen appear)

  • Hi,

    During my construction of the game, i have been using Cocoon JS to test on mobile platform (Android). It has been working fine so far until i add music to the game. The screen just turn black and do nothing.

    I have tested a few times by turning off the sound and it works perfectly. So i can assume this is cause by the sound. Please note that this only affects the game when i test it in Cocoon JS, it works fine when i test it with my own browser.

    The sound that i am using is EpicArpg.ogg provided by Scirra Game Pack. Hope you guys can solve it.

    And btw, Construct 2 is an awesome software =). Thanks Guys