Hi All,
I am doing a project using Webcam, but the Webcam movement is mirrored. Is there any solution?
My temporary workaround:
1. Turn off webGL
2. Add following code in instanceProto.draw = function(ctx) after ctx.save();
ctx.translate(this.width,0);
ctx.scale(-1,1);
3. This will solve the mirror issue with minor lag
Please let me know if you have a solution or can this be a feature in UserMedia in future.
Regards,
Ik