ijoin's Forum Posts

  • Btw, I still dont get it

    If I use platform behaviour and for moving i use dt, will the dt's "magic" affect the framerate?

  • Delta-time

    https://www.scirra.com/tutorials/67/del ... dependence Check this out, mate

    Got it, so in order to move x-5 i need to input -300*dt

    Gonna implement and test it

    Thanks

  • As I said, try my FPS trick, it should do the job

    this one?

    X = x + 8 (or the increment value you want) * dt

    What is dt? Deltatime?

  • Allright, is it ok to ask another question?

    This time, it's a flappy bird clone using Kenney arts

    That are the screenshoots

    Perform well on chrome, only using 20% of CPU usage, compiled to APK using cocoonjs and it's laggy on the start, gradually become better after 2 or 3 rock passed

    Any idea to optimize it?

  • Yep, thanks

    Already done, made the spritefont using Fireworks

    Thanks again

  • I know how to show score, highscore using webstorage and display them using text

    Is there any way besides text to display score because using text is so plain and not interesting

    Thanks

  • I am using cocoonjs to export to APK for Android, my question is how to save the game eventhough user exit the game using home button or simply open the task manager and swipe to kill action aka force close?

    Thanks

  • >

    >

    > In this case no ads will be shown until you've been reviewed. Give them some time. They will respone. Takes about 1-2 Weeks on my side.

    >

    I commented on your tutorial AndreasR, please to check it

  • Found this

    Made by

    It explains all, thanks to that superb guy

  • Follow this tutorial and you will learn how to make it:

    https://www.scirra.com/tutorials/253/ho ... tform-game

    I've already tried that tutorial

    which part explaining joining the sprites?

    I see nothing <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" />

  • Anyone got tutorial for Fruit Ninja physic on Construct 2?

    Thanks!

  • I've tested it on Android using cocoon js compiler and it's a lot smoother using Moveto also it doesn't works using 8movements, it simply refused to move

    Thanks btw troublesum and Whiteclaws

    Btw, is there any other auto path / predefined movement trick for such thing?

    I mean something like I only need to set the path and it will always move like that whatever the circumstances

  • So, here is the updated eventsheet

    Is that the right way to use moveto?

    CPU usage cut down from 40% to +-20%

    Haven't tested it on Android, gonna report soon

    Ignore the 5th event, forgot to delete it

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  • Use is touching -> add gravity+(howmuchyouwanttoadd)

    I think it will works, CMIIW

  • submitted twice, duh