ijoin's Forum Posts

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  • Hi, nice question

    I wonder how to do this too since lot of users exit with home button, open the task manager and swipe the app

    How about saving every tick but I think that will make the phone work very hard, isn't it?

  • Is there any way to delete unused object from object bar in one click?

    Deleting one by one is taking too much time since I have almost 500++ unused object

  • i also have the same problem, scirra must have built in tool to just drag drop admob, iAd like famous ad objects and set properties and that's it.

    Anyone please answer him, i also want to know how to implement admob to games?

    We need to set the admob and mopub backend too and I think there is no way to make it done magically with one click

    Btw, no solution so far

    No one can do this seriously?

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  • Never mind, I got it working

    Yay!

  • Toying around with webstorage and i stil can't make it work

  • So, I got this 2 sprites which are checked and unchecked box

    I want if user touch the sprite, it will toggle the checkbox sprite to unchecked and save the state to webstorage

    My question is how to make both the sprites become able to be toggled?

    Thanks

  • super bump

  • I found no documentation about this thing

    Any help?

  • ijoin, that data can be saved if you use the built in save function

    but you would need to tell construct 2 to save that data just before the programm closes

    and on reopening you should make sure that it checks the data and loads it

    You should read up all about saving data here

    https://www.scirra.com/tutorials/526/how-to-make-savegames

    https://www.scirra.com/manual/120/webstorage

    hope that helps

    Oh right, that helps a LOT

    Thanks for the useful input

  • Hey ijoin, there are several ways to do this..

    a quick way is to use instance variables

    presuming that your popup is an object...goto its properties and add an instance variable

    make it a Boolean and then give it a name like "Playe_ticked" or something that you recognise

    Then you can add an extra action to the Player clicked on "never show it again for me"

    The action would go anywhere before the popout action that you should already have for the popup..

    and it should trigger the Boolean instance variable that you just made for the Popup object and set the BOOLEAN to true...

    then in your other condition that makes the popup initially trigger you should place another "Condition"

    that checks if the Boolean has been triggered or not

    this way the popup object event will not occur if its been ticked by the player..but should trigger if it hasnt

    Hope that made sense..

    Thanks for your input mystazsea

    What if I closed my games? How to store that true condition?

  • So here is the condition

    I want to create a pop up to teach how player react to the objects in the game, something like tutorial or the how to in the game and this pop up tutorial has a tick for player to choose "never show it again to me" or something like that

    So the question is, how to let the game system know that player already tick the option and in the next game start up, the game don't need to show the tutorial again

    Btw, I'm developing the game to be exported to cocoonjs

    Thanks

  • Create a sprite (object), keep it invisible. When you need it, create CMD to make it visible in your needed position.

    Based on my experiences First one is better.

    Isn't too many objects on layer can slow down the game ?

  • I've been following this tut

    sci*rra.com/tutorials/781/how-to-setup-admob-ads-on-construct-2-mopub-cocoonjs

    without result, the banner is there but it shows only white blank page

    Also, since the tutorial is a little old, the interface and the other elements already changed a lot

    Any other tuts?

  • So, there is two ways I know to create pop up

    First it to place object in the same layer and set it to invisible, so whenever player trigger something the object will become visible and create a pop up

    Second to create second layer, so wheneever player trigger something, the layer will become visible which is invisible before and create pop up effect

    Which is more effective?

    Thanks