IJCT's Forum Posts

  • hmmm kk but yeah its really amazing to know that stuff like this works on C2,

    btw is that threejs???

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  • hmmm is there a way to import normal 3d objects? since doing it that way is really really hard.

    but its pretty close to what i am looking for, its really amazing tbh

  • Here's demonstration of a way to run some webgl and display the result on a sprite (not minifier friendly):

    https://www.dropbox.com/s/iq4xmleoeqkb1 ... .capx?dl=0

    It may be useful as a base to do what's asked for in the op.

    thats really amazing, i managed to do some changes but just to rotate the object with some keys on the keyboard,

    how do you tell what model to load? i dont see any event that explain to load that cube.

  • i would just love just to render an object and rotate it for educational content

  • It could be enabled, but even just enabling it comes with some downsides:

    - currently we reduce rendering overhead by omitting Z positions - they're all assumed to be 0. Sending Z positions of 0 with every sprite is extra data and a bit more performance overhead.

    - there's no depth buffer, since we don't need it. Enabling it might make GPUs do more work to redundantly check the depth buffer, when it has no effect, adding a bit more performance overhead.

    - in the past I researched new rendering features like front-to-back rendering, which made use of the depth buffer for optimisation. Using it for 3D could significantly complicate future optimisations along the same lines.

    Having said that, we could possibly have it enabled per layer (so you could for example enable 3D on just one layer, then all 3D content has to appear on that - all other layers are still 2D and are treated as underlay/overlays). But I think it's odd to add a checkbox that says "Enable 3D" when nothing in the editor actually uses that!

    i was just asking for something like a resizable iframe that loads a 3d object, but a 3d layer would be amazing, it will be really cool just to be able to import 3d objects to C3 and the idea of the "3d layer" its cool.

  • It's possible in c2. The simplest way would be to find a Babylon3d or q3d example that just loads and displays a model, then just load that in the iframe plugin I'd guess. I'm refering to the actual JavaScript libraries and not the plugins.

    you think is possible to do a plugin using the iFrame for C2? i am actually in the needs of something like this.

  • btw THIS IS NOT ASKING FOR 3D!! this is just asking for a 3d viewport that we can just load 3d models like the website Sketchfab.

  • is possible a 3d viewport like sketchfab for C3?

    https://sketchfab.com

    so we can render 3d objects and rotate them and zoom, it will be really helpfull for educational games and a lot of stuff.

  • is it possible to implement something like sketchfab to construct2?

  • this is a request for a plugin that can let us load 3d models into a canvas that we can rotate and zoom like sketchfab does, it will be really usefull, having a square that can work as a viewport to render a 3d model.

  • Mac Support!!!!!!!!!!!!!!!

    i think thats the only real reason i will buy it...

  • Why would an experienced C2 user would move to C3?

    ca someone list me any reason? im talking about the case of many people here, someone really experienced with C2 does really needs to move to C3 if they can do exactly the same?

  • a merge feature would be amazing, that would help a lot, just importing layouts by hand its a nightmare

  • Ashley

    There are two kinds of license for business : Start-up Business License, Business License, it seems that C3 is facing to team usage.

    But the workflow is the same with C2? Do you assume that there is only one developer to edit the project?

    100% agree with you Rex...

    C3 looked all the way like a team platform for developing games until now, its EXACTLY THE SAME as C2...

    i dont know if Ashley have any experience working in the game dev industry or he just work on engines but a collab feature is 100% needed, even unreal engine and unity have collab features.

    most devs dont work alone.

  • i dont see now any reason to buy C3, there is no real explanation to that license payment now, the workflow its exactly the same as C2.