igortyhon's Forum Posts

  • Hi. You have too big frame resolution and too many frames for a smooth picture.

    You can upload your bear in parts and animate it through the timeline.

    And even if you watch the result on a screen with a higher resolution like 2k or 4k in such simple images there is no difference in sprites 512 and 1024 and 2048 there are no small details like hairs or pips or skin folds that will be soapy, your sprites will look great.

  • frayt Hi.

    The second one has more detail and better light, so yours seems empty.

    But it's ok if you make all the graphics yourself in the same style, then it will be whole!

    There is one more thing that the character that the game has a sprite size of 64*128 sprite is better to draw 128*256 and so insert into the editor and then in the editor to compress. So when scaling on screens with high pixel density lines will be smoother. Here's an example.

    fex.net/s/cylnpfx

  • Hi. The easiest way would be to store the values in an array and load it on startup and select the largest value. I made this example for another person, but it has array loading.

    construct.net/en/forum/game-development/game-development-design-ideas-25/storing-multiple-variables-183487

  • It is clear that this method has a vulnerability, players can pass each other a name and password and play on one more pumped up account. But if everything suits you, here is a simple example of how to store and load data of different players. I have put together a simple registration and login form, you can add password complexity checks and encrypt the password. But I have made the simplest example.

    kibaga.org/c3-example/file_uploads/index.php

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  • Are you sure that the banners are not visible in test mode? Because when I created a banner 1 week ago with the Admob account I created 2 years ago and selected the TestMode option in the project, the ads were appearing as "Test Ads". I created a new Admob account, everything seems fine but the banners are still not visible. It may be related to the v397.2 version, I don't know.

    Hi. I didn't get my point across correctly.

    ALL of Admob's test ads are displayed on the device. This is when you see the ad but it has a test mark on it. That's on a mobile device.

    The banner is not displayed during the Construct3 preview, this is when you have a project open on your computer and you click run, only the banner is not displayed.

  • How do you identify a player? Does he just pick his name from the list or does he have to enter it somewhere?And if other players want to play with the same name? That's cheating.

    It's very important to identify the player. For this you can use either google services or firebase or another method of identification.

    Once you have a unique identifier of your player you need to check the local storage, if there is such a key, then download.

  • EDIT: I discovered the issue from version 397.2. If Minify is in Advanced, Mobile Advert is not working, but if you change the setting to Simple or None, then it works.

    Thank you for reporting, it may be useful to other users.

    I myself do not use minification for android games but only for web and only Simple.

  • I've already created a new test game and the banners don't appear.

    Banners don't show up in test mode, it's not convenient but it is.

    In test mode only inter-page or reward.

    Everything should work fine in the working version.

    These are not the times when schoolchildren collect money from their lunches for education. Now it is a time when parents are ready to pay for any course or tutor for their child's education.

    Like mushrooms after the rain everywhere there are advertisements for teaching children to program in Roblox or Scratch and it costs a lot per month. There is a waiting list for these courses.

    The cost of Construct3 in Ukraine is 176 hryvnias per month, which is the price of a stick of sausage, perhaps you should turn to parents instead of writing sad stories and defending the pirate.

  • Hi. I have an example that I posted a long time ago that gives out random skills when leveling up. It's not perfect, maybe it will be useful. And not the forum already had similar discussions.

    kibaga.org/c3-example/file_uploads/index.php

  • Here's a simple event for displaying a banner. Now it is tested and works after updating to the latest stable version in playmarket.

    On this screenshot I have shown you what you need to check in Admob cabinet to display ads.

  • Thanks for your answer. With these settings, you can see outputs in picture two. What is the wrong? I couldn't find it.

    Hi.

    I wrote to you above about page-to-page announcements and the rewards of seeing them in test mode! The banner is NOT visible in test mode! You sent me an example with a banner.

    Did you do it on purpose or is it really how you release games in production? It's so easy to get a freeze or a ban from Admob.

    You have already created a banner at the start of the sheet and immediately show it, why do you keep trying to show it again? Especially sinful action number 3 it tries 60 times a second to show the banner.

  • Made a quick example.

    dropmefiles.net/en/a9PKY3

  • Hi.

    You can use different names when you save each user's data to local storage, then after selecting a name, load exactly that user's saves.

    But.

    I would do via array or dictionary, store all variables for each player there, then after selecting a name load the desired array string into global variables.

  • I have such an example, check it out.

    kibaga.org/c3-example/file_uploads/index.php