igortyhon's Forum Posts

  • ....I saved my project locally mid-way project to re-import some graphic assets.

    You wrote that you made the save in the middle of development. Don't you have different versions of your project? Or do you store everything in one file? What if you want to roll back or make a mistake?

  • You can open the old version of the project in one window and the new one in the second window and copy or just drag and drop the necessary elements. This way the names will be the same as you specified.

  • Except for the side elements that I highlighted in green in the display on the PC, I didn't see anything strange.

    Probably there is an anchor behavior on these elements or you position them by specifying the position “ViewportLeft, ViewportRight”.

  • How can we help you if you gave a screenshot and said you have problems with layers. Do you think someone will understand what the problem is? Probably just a psychic.

    It would be better to post a mini example of the problem or tell us in detail what is wrong.

  • It's weird that seven years hasn't produced an answer.

    | Global string NameVar‎ =

    + System: Every 20 seconds

    -> System: Set NameVar to choose("name1","name2","name3","name4")

    -> Audio: Play NameVar not looping from Sounds at 0 dB (stereo pan 0, tag "")

  • okay that's working! how did you do these low fine res?

    In the editor there is the real resolution of the sprite, I marked in blue on the screen and the one that will be on the stage I marked in orange, on the stage the sprite can be scaled.

    You as an artist drawing in raster graphics should always draw your characters as high resolution as possible, you can always reduce it.

    After the first prototype is ready, you can pick up the minimum resolution of the sprite at which it will not look terrible to you. After that we insert this image into Construct3 and if the sprite turns out to be larger than necessary it can be reduced mashtabirovanie (orange on the screen) after that you need to see how it looks on different screens, I always look on a computer and on mobile.

    These tips are NOT about pixley art or vector graphics.

  • didn't get editor compress thing? construct 3 don't recognize your c3p project :(

    editor.construct.net/r397-2

    Try Construct3 in this version.

    I downloaded and checked everything opens.

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  • Hi. You have too big frame resolution and too many frames for a smooth picture.

    You can upload your bear in parts and animate it through the timeline.

    And even if you watch the result on a screen with a higher resolution like 2k or 4k in such simple images there is no difference in sprites 512 and 1024 and 2048 there are no small details like hairs or pips or skin folds that will be soapy, your sprites will look great.

  • frayt Hi.

    The second one has more detail and better light, so yours seems empty.

    But it's ok if you make all the graphics yourself in the same style, then it will be whole!

    There is one more thing that the character that the game has a sprite size of 64*128 sprite is better to draw 128*256 and so insert into the editor and then in the editor to compress. So when scaling on screens with high pixel density lines will be smoother. Here's an example.

    fex.net/s/cylnpfx

  • Hi. The easiest way would be to store the values in an array and load it on startup and select the largest value. I made this example for another person, but it has array loading.

    construct.net/en/forum/game-development/game-development-design-ideas-25/storing-multiple-variables-183487

  • It is clear that this method has a vulnerability, players can pass each other a name and password and play on one more pumped up account. But if everything suits you, here is a simple example of how to store and load data of different players. I have put together a simple registration and login form, you can add password complexity checks and encrypt the password. But I have made the simplest example.

    kibaga.org/c3-example/file_uploads/index.php

  • Are you sure that the banners are not visible in test mode? Because when I created a banner 1 week ago with the Admob account I created 2 years ago and selected the TestMode option in the project, the ads were appearing as "Test Ads". I created a new Admob account, everything seems fine but the banners are still not visible. It may be related to the v397.2 version, I don't know.

    Hi. I didn't get my point across correctly.

    ALL of Admob's test ads are displayed on the device. This is when you see the ad but it has a test mark on it. That's on a mobile device.

    The banner is not displayed during the Construct3 preview, this is when you have a project open on your computer and you click run, only the banner is not displayed.

  • How do you identify a player? Does he just pick his name from the list or does he have to enter it somewhere?And if other players want to play with the same name? That's cheating.

    It's very important to identify the player. For this you can use either google services or firebase or another method of identification.

    Once you have a unique identifier of your player you need to check the local storage, if there is such a key, then download.

  • EDIT: I discovered the issue from version 397.2. If Minify is in Advanced, Mobile Advert is not working, but if you change the setting to Simple or None, then it works.

    Thank you for reporting, it may be useful to other users.

    I myself do not use minification for android games but only for web and only Simple.

  • I've already created a new test game and the banners don't appear.

    Banners don't show up in test mode, it's not convenient but it is.

    In test mode only inter-page or reward.

    Everything should work fine in the working version.