igortyhon's Forum Posts

  • You can also in the editor enable collision mask view and see what's going on there.

  • Hi. I think you created a small sprite and then you want to stretch it and use it to cover all the water objects on the map, but it gets distorted. That's the fault of a lot of guides on the internet that do that.

    - In the video when you did the last sprite size reduction you didn't show the collision mask, maybe there is a distortion.

    -Replace the sprite with a backglound tile and you can resize it without distortion.

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  • Hi.

    Comments and events that are commented out (crossed out) do not go through when exporting and remain ONLY in the source file.

  • Hi. You have given little information.

    Pay attention to events without a trigger, all events that do not have a green arrow are executed every tick, which is about 60 times per second.

    And if you add "for each" to such events, all objects will be searched every tick.

    I recommend to use the for each event with a trigger, for example after a collision or at the beginning of the layout, or put it in the event every few seconds.

  • You need to transfer the image either in base64 format as I indicated below or store it on hosting and transfer the url address.

    data:image/png;base64,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

  • fex.net/en/s/1ffstv7

    fixed

  • I'm going crazy trying to figure out why 😩

    kibaga.org/c3-example/file_uploads/index.php

    Maybe this simple example will help you.

    Local storage works simply and is well documented.

  • You can always check what is in your local storage in debug mode.

  • What could possibly be wrong here?

    Hi. I think you should change the comparison sign.

    In your case, event number 56 repeats about 60 times per second.

  • Yes, 401 is only one working version with the correct sdk.

    Unfortunately, I didn't make a backup and already started my project on 402. Now I can't open it on 401. It's a pain, especially when there is a closed testing of 14 days on Google Console (ಥ﹏ಥ)

    I understand that the only option is to wait for a fix in 403, right?

    Hi.

    -this will be fixed in the next version if someone creates a bug report.

    construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538

    -what is the closed testing 14 days in google console is unclear.

  • Sorry, just to clarify if I understood correctly that I need two actions

    1. Delete the line "cordovaInterface.pluginManager.postMessage("setupSplashScreen", splashScreen)"

    2. Set true "AutoHideSplashScreen" value="true"

    or will only the second action be enough?

    No, it's not.

    I am building through cordova and before building I need to change one parameter.

    You build through android studio, I don't know how to do it there.

  • Yes, I already did it by deleting the line "cordovaInterface.pluginManager.postMessage("setupSplashScreen", splashScreen)" and the speed of cold start on Google tests increased by 10-12 times...

    That's not what I suggested.

    You just deleted this line, and you need to activate automatic hiding of the boot screen. There is a fine-tuning of this parameter somewhere, you can specify the time to wait before hiding this screen.

    What I suggested above is relevant, I don't know how else to help you.

  • > Hi. I build via Cordoba and put this parameter in my manifest. I think it works faster, I only tested it on my test devices.

    > > "AutoHideSplashScreen" value="true"

    and what do you think, is it possible to disable the splash screen in an .aab file?

    No. This parameter defaults to "false" in the "config.xml" file. You need to change the value to "true". This should be done before building the package.

    Are you sure it's the splash screen, you can attach the apk file. I will look at the logs on a test device. You can also attach a cordova archive as on the screen I will build and check it myself.

  • Hi. I build via Cordoba and put this parameter in my manifest. I think it works faster, I only tested it on my test devices.

    "AutoHideSplashScreen" value="true"

  • I forget why but you're right - Tiled BG, you could have 10 instances onscreen and each can load a unique image into it. But sprite replaces the image for all instances and even newly created instances.

    Odd in some ways and I do wish we could have similar unique images with Sprites, but at least we can make do with Dynamic Animations!

    Ooh on the contrary, I'd like to load all the taledbackgrounds and sprites once during game startup and then just use them.