igalencar's Forum Posts

  • I still didnt get it.

    Here is the image that i will be using as lazer..

  • I am doing a ship game, and i need to create a beam of light simila what truxton had

    I have the bean animation but i need that if it find a object.. it can lock on and rescale to it as i move.

  • Guys i have a problems.. i have a music game with infinite runner...

    it has 5 leves and each level it has a song, if the player gets a number of satrs on the level i will be able to download the song for that level, we can do this by two ways, one is to get the audio that is already on the game or a download link on a web server.

    The problem is how to do that.. since im doing a mobile game.

  • Actualy im hoping that the release is out ASAP.. kkkk

    My game quasar i need to do it on c3.

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  • OMFG!!!!

    This is great newsss.

    I still need to test over my games, since i uses a lot of magic cam and scml plugins i havent tested mutch.

    Nut if the exporters take me out from intel xdk, cocoon.io and a good exporter that will not have me headache for a good version of nwjs im in...

    Is there c2 plugin support for in c3? i mainly ask because if there isn't then yes, a export package of some kind or even access to the cloud exporters (or whatever is going on with c3) could be extended to c2 devs who have projects that rely on plugins. I know all of my c2 games do.

    Ashley about the voting system. I do remember that people voted for multiplayer support. So I do understand the hesitation to implement something like that again. But honestly, once the exporters are solid then the rest is just bonus features. Regardless of whether or not people are using the features, if they're paying a subscription and getting what they asked for, then that's fine, right?

    I could not agreed more into this, recently i have problems porting my first game called BSB Hero http://www.gameorb.com.br/games/asd2/, into mobile, mainly because i could not get a proper performance and the exti issue from intel xdk.

    So i moved into cocoon.io and another 100 usd to pay, thi is a lot from brazil since 1 usd is almoust 4 reais.

    I would love to see C3 as a very final project, so i only need external editors as tools to make a one great game and i mean, photoshop, spriter and etc.

    My next game quasar http://www.gameorb.com.br/games/quasar/, i have done TONS of work, and i am already concearn on how to make a good deploy so it is a good start, and for both projects i dont even do some sales.. im doing it for free but how to be able to go to a nintendo, microsoft or even steam if other developers already had issues with it.

    I do like to saty on construct, but im also thinking about moving into gamemaker.

  • The diferent controls are for use in the app.. but here in a pc the controls Will work using the arrow keys.

    Try to test using web browser and computer.

    The Arrow of the keyboard Will work

  • Hello im a brazilian indie dev.. and im building a game called Quasar, it has 20 levels os space combat and in between them a platformer level.

    I already have all space levels ready and still building my fifth platformer level yet.

    Here are the concepts of the robot that are in the platform level with a screen shot of it.

    here is the concept robot of the platform level..

    here is the platform level with a diferent char..

    Here is the story behind the game...

    In the year 2056, earth was facing several problems with superpopulation and hunger.

    Tecnology have evolved in a way that our civilization had already reached the stars, but we still lack me main force that could not only solve all all planets problems but also could lead us to a new form of travel and to be able to colonize space and go beyond.

    The main force was energy, and the solution was Quasar.

    Quasar is a energy source that exist in our universe that ha potention to have a galaxy inside its core, it was always controvertial to try to create this type of energy also to be able to harvest.

    But when mankind was able to create a Quasar in a controlde enviroment, it was natural that others civilizations that was always watching us but never interfere, to make a stand and try to remove that type of power from our hands.

    So they obliterated mankind listening post at alpha centaury, on they way to reach our solar system.

    So we were only be able to take our Quasar prototype reactor, and put in one of our ships to at least try to make a stand, and prevent our civilization of total destruction.

    And now, you are here.

    You are the pilot.

    You hold the Quasar power.

    And there is teh game for you guys to test it.

    http://www.gameorb.com.br/games/quasar/

  • I mean the ripple effect

  • How do I do a effect similar to explosion used in the next peneloppe...

    I mean the distortion effect, i have a game coming up i e need SO MUTH of that effect

  • i try to a fixed value, but it would not work.. as i said..

    or the sintax is wrong?

  • Hello.

    im doing a runner game that objects apear in the screen in a specific time.

    So im usin dt, to get time of a layout running as in the image below... the dt ads a value to a global number.

    So in my logic when te value of the global number tempo was equal to a value a number of events would ocour, as in the image below.

    But it simple dosent work.. the only way that i make it run was if i put like this.

    but in the long run, the game loses sync because the element does not apear in the right time.

    Can anyone please help me out??

    Here you can see the game

    http://www.gameorb.com.br/games/asd/

  • Ok i have 12 stream of audio, and 5 leves the game each level has 12 streams of audio.

    What i need is on start of the level it start all streams to play simultaneous, and only one at volume 0, the resl at volume -100.

    When the player get a instrument on the level the audio track regarding to that istrument goes to volume 0, since the music is playing on the background it gives the impression of the change instruments over the course of the music.

  • the idea is to have one music and diferent instruments playing the same music.

    so the player get the instrumento on the game, that is why the music is playing over the curse of the level