huwp's Forum Posts

  • It could have the opposite effect if it enables programmers to develop addons easier!

  • Unable to get this working, it shows an empty window with "HTTP/1.1 404 Not Found" when inspecting a construct-built debug apk.

  • Oh, forgot another one I made for something but didn't end up using. Get color of object plugin:

    Conditions:

    Get color(object)

    Expressions:

    Value

    R

    G

    B

    It uses undocumented API though C3.PackRGB() or something.

    I claim no responsibility for it, use at your own risk. Feel free to rip off and publish yourself if you want.

    drive.google.com/open

  • Yeah, that's the runtime API, I'd need an editor API equivalent

  • Not a plugin exactly but I did make a custom tmx importer for C2, which split the imported tilemap to appropriate layers etc. It was a python script that would modify the capx itself.

    I did attempt a C3 plugin that could do the same thing with the drag-drop feature but had to give up as there's no API for accessing tilemap data.

  • Nope. Please read the full post.

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  • I keep having the need to change the properties of every instance in the layout. At the moment I have to go to the project bar, find the object and click on it.

    Is there a shortcut having one selected object, to either select all of the same object in the layout or select the object in the project bar?

  • I'm developing for Android and haven't had any problems submitting signed-apk, both are supported at least from my control panel:

    It would be nice for Construct to support app bundles in future though.

  • To insert it for r148 "experimental features" needs to be checked in the preferences

  • "why you feel you need to"?! Please don't try to dismiss this topic as my mental problem. You're not a member of product team, it doesn't impact your work. There's nothing for you to gain by trying to shut down an honest question for the developers.

  • In what way are you trying to further categorize families?

    Hopefully this picture makes it crystal clear:

  • Starting to make use of more families now, noticed that there aren't subfolders for families whereas they exist for every other category. Is this an oversight or a bug?

  • There's no mention of this in the manual. It seems it can only be always on or always off - there's no Action to enable/disable the motor at runtime.

    We're seeing healthy sales for Construct 3 and we are absolutely confident we're going in the right direction.

    I've tried C3 and my only impression so far is "

    Not Available in the Free Version

    ".

    Any new features are locked out, so I don't actually know what's supposed to be better about it!

  • I use aseprite which is similar although only seems to have a simple tile preview.

    When it comes to tiles though I think the most important decision is how you'll handle transitions between different types because it can get unwieldy if you don't make some decisions early on about how complex you want things. I like to use the same sort of technique as in the default tilemap and have another tilemap on top for rocks, walls, trees, etc. Although if you have single large items made of lots of tiles, like big trees standing by themselves, it's easier (and more efficient) to use sprites.