Hi everyone,
heres a tiny example .cap of the bug in question:
http://www.holymonkeystudio.com/projects/animbug.zip
I'm working on a platformer game and have a rectangular object with platform behavior, and then the sprite for the character's animations always set to the same position and angle etc...
For animations like falling and jumping, its ideal to create and set the animation so it plays the first few frames once, then loops the last few extreem frames.. in construct this is done by setting "loop to" to the number of the frist frame you want it to begin looping at once it reaches the end.
This works great for jump,... IE: when platform behavior is jumping=set sprites animation to jump.
HOWEVER, the same set-up and code for fall is broken! It NEVER displays the first few frames.
I'm also seeing in more complex situations which include "on animation finished: set to another animation... the sprite in my game frequently SKIPS the fists animation entirely and goes right to the second animation as though its falsley detecting that the first animation has finished when it actually has only just been innitiated... has anyone else seen this as well?
thanks,
Mike