this.... is really nice.
oh god how would that work
The swiss cheese was orgasmic.
Very interesting game, looks to be a real mindbender XD
so simple. so easy. so fun. Construct, its orgasmic.
its hiding, watch as the completed plug-in just slips its way into the next build.
[quote:2v2wzyi8]Can you change the collision type of the ground objects at runtime to 'off'?
DID NOT THINK OF THAT, god im so damn retarded. Thanks a bunch you guys, once I did this the game sped up ALOT
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I use to like ATI but I switched to Nvidia and its much better. My old ATI would heat up quick and get crashes in games but my new Nvidia is working great and not hot at all. I like Nvidia now
pardon the double post but really there should be an option just to omit looping events for objects offscreen.
*sigh* how lame, ok I dont want to have to do that but its my only choice I guess. thanks
there I posted the cap, once again Im haunted by my inability to make this in construct
yeah with the way im doing this that would definitely make the events more complicated, thanks for the advice though. I havent really played with the layout editor much. Heres my .cap if u want to see what Im talking about. http://dl.getdropbox.com/u/740832/SMSzil.cap
pretty much trying to remake my own version of a sega master system game. Youll notice that you lag while jumping (hold X) and falling. If you delete a bunch of bricks from the lower area you shouldnt lag. Problem is I need to make a huge map to get that good scrolling transition between areas.
Ok so Iw ant to make a huge world map on the same layout much like metroid. problem is,once I get to so many objects the game begins to lag and cause itself to function unintentionally. This has happened to me in 98.9 and in my current version 99.42. I believe because there are so many objects in the game, construct tries to render or do events with them even if they are offscreen. Many of my events have "If Object is onscreen" in them but it doesnt seem to help. Is there any way that we can have objects that are X many pixels away from the screen to not be rendered or scripted at all? In metroid I assume they solved this with their "loading doors" which loaded the next room when entered, which would be nice If construct could do. http://dl.getdropbox.com/u/740832/SMSzil.cap
lol me neither ashley but it would be interesting to see what people could come up with. im not saying you should put compatibility in for construct for 2 mice, that would be a waste.
It would be interesting to have two mouse pointers on one computer and make games utilizing both cursors. Theres a program that allows one to have two pointers but I ahvent tried it since its for XP and I have windows 7. http://cpnmouse.sourceforge.net/ Any ideas?