The way it works now is that you set the value to 1 and the next condition switches it to 0. Add a wait of 0.1 before assigning a variable.
The way it works now is that you set the value to 1 and the next condition switches it to 0.
Add a wait of 0.1 before assigning a variable.
It worked, thank you!
I have tried everything, making it a boolean, filling in the sprite and using debug mode, the "paused" instance variable won't change to 0 after being set to 1.
I have two enemies who need to shoot me every second until they run out of bullets. The problem is that only one of them shoots me.
Thank you so much, I read the manual and it works perfectly.
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I don't quite understand what you mean, I have never used containers before
The hands are separate objects from the bodies, they need to get their position set to the player’s body. But their position gets set to the first instance of the body. But I need them to be at two or more different bodies at the same time.
I need the hands getting transported to the players body, the image points to be exact, but both are getting transported to the first instance.
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I am trying to make my enemies hands always get angle towards the player, but I can't set their hand's position to 2 different enemies, they get teleported to one of them and overlap.
Thanks, I added the timer and it solved the problem.
drive.google.com/file/d/1TlwY7t42YSOgmyEAwOLPatgcxviekYi1/view
here is the project.
I did that, but sometimes when I shoot the bullet, it just disappears.
I am trying to make a game and I need a specific type of bullet to bounce off solids once, and get destroyed the next time it hits a wall. However, I am unable to do that.