I have tried everything, making it a boolean, filling in the sprite and using debug mode, the "paused" instance variable won't change to 0 after being set to 1.
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The way it works now is that you set the value to 1 and the next condition switches it to 0.
Add a wait of 0.1 before assigning a variable.
The way it works now is that you set the value to 1 and the next condition switches it to 0. Add a wait of 0.1 before assigning a variable.
It worked, thank you!