hellwalker's Forum Posts

  • I have a little issue with the 'objects' bar (the one that sits in between the layout editor and the 'Properties' bar).

    When I right-click in the objects-bar, and select the menu-option 'show object tree', the object bar becomes gray, and no longer responds to any mouse clicks.

    Is it me, or is it an issue with Construct?

    tis yet unimplemented feature, or so it was explained to me

    kind of placeholder, nasty one at that

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  • It happens in construct after V 9.4 [9.4 and 9.42], everything works fine in 9.3

    Saving/loading cap file? no it does not. and even if I try running .exe made by others in 9.4+ the .exe file crashes.

    I messed with app settings some, and discovered smth interesting. if I set app type to Application rather then Dx9 game It does not crash.

    also I noticed new bug, but I'm not sure whats causing it, if I resize resolution to smth other then 640x480 it crashes with this error.

    <img src="http://img401.imageshack.us/img401/761/17882759.jpg">

    It runs old big rez caps fine only crashes on new ones, I don't know if its new bug or old, I'll try reinstaling 9.42 and c++ runtime along with it, maybe it will help.

    oh and I have Xp Sp3 too

    I'll mess some more with app properties meanwhile

  • hi

    I want to know if there is a way to zoom in on location other than center of the screen. To understand my problem try running say Platformer School tutorial files, or make simple scene where camera follows player controlled sprite on both Y and X. [preferably platform behavior]

    Now set this cap to 1280x1024 on fullscreen or smth like that and zoom it in, either layout or just plain zoom. if you zoom in enough what will happen is that your player character will be left offscreen.

    Even though camera is set to follow sprite, zooming in happens towards the center of the screen, so if player is at the bottom, and zoom happens at the center player will fall out of zoomed area.

    is there a way to zoom in directly on player? like offseting zoom or changing zooming in point or something?

    the way I was attempting to use it was on bigger resolutions I wanted to zoom in on screen so that in every resolution same amount of space would be visible at a time. I realized then that visual quality of game would be same as with just forcing smaller resolution in fullscreen, but there are other ways zooming in on player could be useful so...

    thx in advance!

  • Yes thats the one, Everytime there is sprite ON THE SCREEN I get this error

    <img src="http://img13.imageshack.us/img13/66/87887744.jpg">

    if the sprite is placed outside layout, cap runs fine,

    If the sprite is set invisible with events, ei: start of the layout -> sprite set invisible cap runs fine

    but when there is a visible sprite on screen I get that error message, or sometimes "There is a bug in runtime ... please report to scirra" I got this second bug when playing with above events[visibility]

    It must be a render issue, I have Ati Radeon 9550. could some changes made in sprite.csx be incompatible with my video card?

  • umm any progress with sprite bug?

    I mean the one crashing app if there is a single sprite object on screen

  • AshyRaccoon

    Luomu

    thx ! so I guess its problem with hard after all. I hope its Direct X prob, because I overinstalled DirectX with older version I think.

    I hope its not my video card prob

  • err I see

    dunno any fix to that, sorry.

    I guess there might be some command line stuff you can add to shortcut to do that, but I dunno what it might be.

  • hm one more advantage of this technique would be patching.

    I mean if you do some tweaks or fixes and release new version, and .exe file was not immense because of all the graphics stored in it, you could just release small .exe file as a patch, and downloading whole game again would not be required each "Patch" was out.

  • Hello,

    each time I start Construct application its window is automatically maximized/resized in full screen. OK, then I can resize manually the window, but isn't possible to let the application in a standard size so that the user decides if to go in fullscreen? Or better, when the user close Construct in a certain window size and position and then restart it, Construct is in that size and position.

    Thanx

    STE

    Go to projects on your lower right corner, then in the upper right click Application 1

    if you look at the panel to your left, thats where the resolution and whether app will run maximized or full screen settings are.

    if you want to let player choose that stuff, you can use events. This tweaks are under "System" object.

  • I'm experiencing problem with this version, addition of just one sprite crashes game when run.

    so I made this exe file, just one sprite on a white background. Could any of you try running this file to see if there is a bug? I want to know if it's construct problem or something with my hardware/dx install?

    http://rapidshare.com/files/263192528/bug.exe.html

  • >

    > and I deleted old version. where can I get old Construct?

    >

    > url=http://sourceforge.net/projects/construct/files/]Behold, all the past versions are available here

    My thx, but is there no fix for this bug yet?

    [quote:1xfv1kwe]The more the merrier.

    Undoubtedly there will be tons of plugins eventually, and there will be some that most people will say "wtf is that here for?", but hey this is open source so each one adds in its own way. I'm just saying there's no point in whining over one that's been crippled by a more effective one.

    not that I want to get involved in this discussion, but if some plugin I was using broke with new stable version, I'd be disappointed

  • I can't run a project if it has even one Sprite object on it. Happened in 99.4 too.

    I even tried a silly fix of copying the functional Sprite plugins from 99.3, but same error.

    This bug is already on the tracker.

    I have the same problem

    and I deleted old version. where can I get old Construct?

    <img src="http://img13.imageshack.us/img13/66/87887744.jpg">

  • I think I was misunderstood. when I said uncompressed .png I meant the way construct stores sprites in .cap file. At least the way I read on this forum, It stores image as uncompressed .png thus making .cap file pretty big when working with high res pictures.

    So my idea was to store this images externally in compressed format, be it .jpg,.png or .dds. then use load frame event to load image into game.

    And DDS is good alternative to both jpg and png, its well compressed, stores alpha channels, mipmaps etc and does not reduce quality as highly compressed jpg. I have not tested dds with construct to see what features are supported, but dds is used in many 3D games with great success.

    Dunno how it will perform in 2d game, most of its features have to do with 3d space. [like mipmap?]

  • DDS is cool alternative to jpg, its small, fast and has lots of cool features.

    I messed with it some when playing around with morrowind editor.

  • Why would you would want to use lossy jpg's is beyond me. If anything this will slow your game down more than speed it up. Png's are pretty small to begin with, so I don't know what you are worried about.

    uncompressed png stuff, I mean that image that is 200kb in jpg sometimes makes .cap 2~3mb larger.

    I'm working on a game with a bit highres images, kind of painted 2d backgrounds, 3d renders etc, not pixelated look. and I also want to make game playable on as low end pc-s as possible so..