hellwalker's Forum Posts

  • simply add action to whatever condition you wish to trigger this event.

    click action, select sprite, find "Set Colour Filter" and select white or smth.

  • DX 10 doesnot contain all dx 9 updates

    you need to install dx 9 updates to run construct even though you have dx 10.

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  • Only if you want the else condition to only fire once while the condition above it is false. (it works like normal in an else event too)

    so it basically CAN become like always event right?

    I will probably make it habit to add trigger once, first for optimization, second to avoid possible problems if I ever want to say set it invisible again, third as a true stealth fan I don't like leaving mess after my work ]

  • Should I add Trigger once to else events for stuff like making some object visible?

  • no can do

    I get crash when there is sprite onscreen after 0.99.4

  • <img src="http://img36.imageshack.us/img36/4884/errc.jpg">

    and what happens is, when you pick up object and click E, it will move to held positon and back to dragged super fast. I figured it is probably because the subevent triggers E pressed from previous event, but this only happens the FIRST time you hit E, all other E clicks swap it normally.

    also if you drop it, while in drag mode, and collide with it from right side, there is no bug,

    heres the testing cap if screen is not enough

    made it in 9.89 so may run fishy on later V. just add platform behavior to player if he does nos move with A/D or arrows

    http://rapidshare.com/files/270804717/T ... s.cap.html

  • there was some app, that hacked into exe files and u could change icons there. can't remember the name though.

  • It ran, but I still get Sprite on screen crash like in 9.4

    Congrats on new build anyway!

  • Question is - when I create new sprite instance in the game how to make it connects to all other instances through the lines (like in the game World of Goo)?

    oh

    it depends whether u can move new sprites.

    but teh way to do this I can think of would be.

    spawning new sprite, setting its height to distance between two sprites, then rotate/moving it so its in correct position.

    or u can use canvas, but I never used canvas so I dunno how.

    there is also line object, u could use that as well. this is probably best option. I didn't know it was there till now.

    I'd need a bit more info to give u any advice on how to connect the instances, it realy depends on your game mechanics.

    to make something like world of goo, you probably could do something like, Pick all instances within X radius and connect new sprite to each.

  • course tis possible

    here u go

    http://rapidshare.com/files/270729410/Cursor.cap.html

  • Did you run all parts of the installer? The Visual C++ 2005 redistributable has changed (to SP1) recently so you can't skip that part even if you have an old build installed.

    Updated my xp to latest v

    deleted construct 9.42/ deleted Visual C++ / restated PC

    Installed 9.5 with everything / prayed to fictional dark gods/ ran construct and viola!

    <img src="http://img190.imageshack.us/img190/4496/erriyb.jpg">

    old versions run fine [9.89/9.93]

    EDIT: reinstalin didn't help

  • "This application failed to run because configuration is incorrect"

    Sweet

  • YAY 2

    crossing finger for sprite bug issue

  • Hi,

    I have one question. How to make for example this:

    After 1 minute passed player will be transfered to another layout.

    Ok I set timer.... but how to make, that after one minute it transfers player to other layout?

    Thank you

    use Timedelta for getting seconds passed, one minute is like 60 sec so.

    something like this cap

    http://rapidshare.com/files/270706161/timer.cap.html

    EDIT: there was no lucid's post when I started posting

    u're better off with his/her advices

    but do try my cap, its fun

  • Awesome

    Thx man