Helladen's Forum Posts

  • Back in the 80s, people thought that PCs would make consoles obsolete, too. Platform never really means much in the grand scheme of things. Games do.

    In a way, you are right, but the reason consoles didn't die was cause casuals started caring about games. Before consoles become so dominant in the market, most of the audience that was targeted was gamers. That's why Nintendo has started to target the casual audience with their consoles. Gamers are moving more and more over to the computer, and casuals make up a bigger number than gamers. They are moving mostly cause of Steam. It is such an advantage that I literally have quit buying consoles myself.

    My point is that, it is better to be ready for the jump than to redo your work when it happens.

  • I could not have something enabled, but is it possible to get an email when I receive a PM?

  • My experiences with Construct Classic weren't very good. I don't get why so many people prefer it over Construct 2? The web is becoming the future platform for everything. Once HTML 5 is accepted as the new web standard, it will probably take over everything - including gaming.

    I literally see no limitations that would stop me from creating a complex game. I look at limitations as strengths of creativity. If you can't find a workaround for your limitation, then you're not trying hard/creative enough to be honest.

  • I just love games that are creative and stand out, anything that does that well is a game for me.

    I mostly want to see more games with dynamic content. I just love procedural generated levels and other goodies that add replayability.

  • Bump.

    I have updated the OP with a lot of examples and other improvements.

  • I'm getting this error in my own project.

  • You should supply contact information, and how much you're willing to pay.

  • It's very easy to use Subversion. You shouldn't need someone to write a tutorial for you. I learned how to use it by myself without even reading a tutorial. I would just Google how to use Subversion and read up about it.

    You can even use Dropbox if you're not patient enough to use it. The merging in Subversion was never perfect either. If you're coordinating the team correctly, you shouldn't need to merge edits of files anyway.

  • When I update files for a game via Dropbox, it caches it. Isn't there a way in HTML5 to turn off caching in the header? Is there a way to work around this other than turning off caching in my browser? I want to make sure people that I send my links to have the most up-to-date version of the game. I send the same people the updated versions. It is just a very tedious task for them to force reload pages and for me to tell people who are not aware of caching that they need to press Ctrl + R.

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  • I wanted to bump this since I felt it was a pretty important improvement to the engine.

    If it isn't too much to ask, making each frame of the animation have its own undo/redo history in the animation editor is a much better approach than how it is now.

    I see that undo/redo can be used after making changes to an animation, so there's really no need for having a confirm save dialogue, and what I suggested earlier wasn't really necessary.

    Thanks.

  • Yeah, glad to know it is on the todo list though.

  • I'm not sure why there isn't a boolean type for global variables, but it could be very useful for disabling specific sheets/actions under certain instances.

  • It looks really nice. I like the theme of halloween and the player character being able to leave its body.

  • It is slang for pretty.

  • I see, thanks.