Helladen's Forum Posts

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  • Safari and iOS won't play multiple sounds at once.

    triast.com

  • Hypercasual Match 3 game with inspiration from Mario Paint.

    ‎Embark on a dazzling journey of gem-matching excitement with Triast! Get ready to immerse yourself in a world of colorful gems, strategic thinking, and endless fun. This engaging kids-to-adults game is designed to captivate players of all ages with its simple mechanics and ever-evolving challenges.

    Android Play Store

    play.google.com/store/apps/details

    Apple App Store

    apps.apple.com/us/app/triast/id6460979449

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  • This still happens in Chrome 53.

  • Yes the sound is not being preloaded (either the 3-D sound system or actual file).

  • Ashley, many users have reported this problem already. I have seen you reply about it before. I just won't use Construct 2, it is too buggy. Anyway I updated the main topic with the CAPX, but it doesn't matter if you fix it or not. Not gonna waste my time using this anymore.

  • I updated the bug report to be version 233. It is a preload problem with the codebase, it doesn't preload the sound when loading the map. I believe it isn't the sound it isn't preloading, something in the code like the 3-D position and some sort of low-level sound engine is not loaded early enough.

    Making a sample CAPX is just setting a sound on an object and touching that said object. Ashley can make this very quickly himself. It isn't something that needs to be demonstrated.

    [EDIT]: Added a sample project hosted on Dropbox.

  • Problem Description

    The sound effects do not play right away when touching an object with a sound, untiil it preloads. It won't preload properly, when I set it to.

    Steps to Reproduce Bug

    • Set an object to play a sound on the map.
    • Touch the object to trigger the sound on the map. No sound will play.
    • Touch another object with the same sound, the sound will play.

    Sample

    Touch a crystal. When hearts appear use WASD or mouse to move, your sprite will appear afterwards. it is a bug that I need to fix.

    https://dl.dropboxusercontent.com/u/671 ... index.html

    Observed Result

    No sound played on first object.

    CAPX

    https://dl.dropboxusercontent.com/u/671 ... dTest.capx

    Expected Result

    Sound plays and preloads correctly, or preloads then plays afterwards.

    Affected Browsers

    • Chrome: (YES)
    • Others not tested, the preview wouldn't work for other browsers.

    Operating System and Service Pack

    Windows 10 latest version.

    Construct 2 Version ID

    233.

  • Thanks. We're going to share our game with our giant community, so it is a great way to get known. There's going to be a lot of similar designs with our current game, so we can keep our players interested in what we make. Sort of like branding. Once we officially launch our game in Beta, it should be smoother for people working or contributing to the games we make. It is just a lot of work to create a brand and business. It is no small task.

  • Introduction

    We are looking for skilled individuals that are willing to dedicate themselves in getting better and working on astounding projects at an indie level. While we want people who are talented and experienced, something that is so much more important is dedication and passion, so don't hesitate if you have these characteristics. We believe in making games for fun and getting better over making a paycheck since you know only good people make it in the industry or corporations with lots of money to throw.

    This game is commercial and aimed at making money. We eventually plan to go through Steam Greenlight and possibly Kickstarter if we have to. It will work on many mobile platforms as we can well as OUYA which is now owned by Razer.

    Game Concept

    Blasters Online is a 2-D Online Role-Playing Game set in an arcade like experience, where you can battle other players using powerups, bombs, and collecting crystals on the map to regen your power. Power is used for making your attacks stronger and using your special attacks. The game is set in a universe inspired by Bomberman and Zelda, each player will have 3 hearts unless they spec their character to be more tank which in turn will go up to 5. Hearts can be replenished using powerups on the map which will replenish them.

    We will have Bomberman type of combat with many improvements such as new powerups and abilities including skins, a Pacman type gathering system where you earn points for completing the level in the quickest way possible and a trinity class system. Some other goodies such as multiplayer online and a classic/battle mode that will feature many types of mini games. There is a lot more planned as well!

    Music

    Portfolio

    Don't take our word for it, but we have a lot of active projects which are in a long process of completion, but we haven't quit anything we've started - we mostly have just adapted it into a new game or postponed it until more resources are available. We try our best to see things to the end and not give up, it is our defining characteristic as a group of indies. We also like to keep reiterating what we create and make it better - provide long term support for our games even if they aren't a masterpiece. This allows us to keep getting better and provide a better service to our players.

    Positions

    We're looking for talented developers who are familiar with Construct 2. There's no need for anyone else, but we would gladly accept Composers or Pixel Artists if you are interested. There's already an artist who will be doing the UIX and pixel art. We don't need any web developers though, unless you really can bring something to the table.

    Benefits

    • You can expand your portfolio as a game developer to get your foot into the door.
    • Not professional game developers, but we listen and learn from our failed experiences which drive us forward so that we can get better and learn.
    • Work on our project daily, here to chat if you are struggling on something you are assigned, and always showing ourselves better ways to do things.
    • Friendly to work with, don't force you to contribute any amount of hours and like to have fun.
    • You get to play the game before anyone else with new features, content, and other goodies!

    If the game is a hit and you get paid for each job you do for the game, you may not claim any rights or percent ownership of the studio it was made under. Any work you do will belong to us 100% after payment is completed, you may use it in your portfolio only, and may not resell or try to sue us over ownership. If you do not want this, you may work on the game for free instead. If you do this, your work will still belong to our company, but it will instead allow you to own part of the company/be a leader.

    Thanks,

    Seth

  • We have a serious problem when using the built-in Tilemap which makes us use Rez Rainbow Tilemap Importer instead. Does Scirra have any plans to improve Tilemaps?

    We need a fill tool to properly lay tiles like a map editor does. OR we need a way for the rectangle tool to support the tile size we set which is 16 by 16. Instead it seems to only support 4x4.

  • Bump, added a new example.

  • Introduction

    I am a Construct 2 user that has a Personal License, who is pretty familiar with it, and I am also a programmer that specializes in tools and game editors. There's a lot I can offer. What I am looking for is paid work as a programmer or developer.

    Examples

    Some examples of my work are mostly in C#, I have written a ton of scripts over the years for RPG Maker which are in JS/Ruby syntax. If you are interested in that, click here.

    Block Mania

    I do not have much experience writing Construct 2 plugins, but I am familiar with JS and can tackle it if need be. To check out more examples of my work go to my portfolio.