and if i am designing for chrome/android and limit import to ogg files?
Is it possible to play a real-time imported (using FileChooser) audio file in construct 2?
I second that.
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Well said
the file reader button is a dom object created on top of c2 canvas, therefor c2 can't communicate with it directly.
I am not sure why this happens, but moving the costumMovement set angle action to when isMoving or as an else on you keysNotDown event solves this problem.
[attachment=0:661cq70o][/attachment:661cq70o]
you can also use audio tags, add a "tag" and check in the event if audio "tag" is not playing.
what about exporting and importing from the official scene editor?
http://threejs.org/editor/
looks great!
do you have an eta on the sub-plugin?
check you email inbox.
does it support playing animation?
it works fine in the example i attached.
upload the capx i'll take a look.
You have a condition under the system tab for on mobile device and for specific platforms.
add another var, nextBonus, set it to 200
now check
if points => nextBonus
nextBonus add 200
time add 60
[attachment=0:p6krnami][/attachment:p6krnami]
you know you can get an email update whenever theres a new post in this thread, right?