Havok's Forum Posts

  • Yes - I'd be interested in this as well. Does anyone have this plugin converted?

    The Behavior SDK has not been released yet.

    I suppose these things will all come when the GameJam is over. 28 May.

    I would consider Construct.... I do like its simplicity, but yet power.

    But this version 2 uncertainty and now the crazy subscription has me uncommitted.

    It just doesn't make good business sense.

    I also thought this - then I thought a bit more of what my time is worth - Construct allows me to do things quicker than the others.

    Lets take Fusion or Gamemaker.

    To get all the export ability on all platforms it will cost you $400-$500

    In GoDot i'll take a lot more time than what my $400-$500 is worth to me.

    What can you do in 4-5 years? What can Scirra do in 4-5 years?

    I can Rent it and throw $500 at it. In 5 years hopefully I have launched a game, if not... the tool is not the problem.

    Another thing. I might be wrong but , If you buy C2 now, you get the first year of C3 free. So you will have C2 now, and all updates till they "drop it" but by then C3 will be at equivalent or better level. Nothing to lose really except whatever C2 costs now. At least you can then rest easy that a.) it works for you or b.) tick it off your list and not waste your time wondering what's the best anymore. Win / Win imho.

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    Well... I don't like Godot.

    Looks to complicated and it's all scripting.

    Even though I know scripting (php, python, pascal, js, vb etc etc)

    I don't want to do all scripting for a game... I want building to be visual.

    That is why I considered Construct 2.... But can't invest in a stand alone I believe will disappear.

    And I am not doing a subscription and get nothing for it at the end.

    Tried Unity and Real... nice and powerful. But their licensing and splash screen puts me off.

    You can only make games with Unreal (per license)... and Unity is going the expensive subscription too. But you can't make non games without getting enterprise license (CHA-CHING $$$$)

    These big game giants are making it harder and harder for newbies to obtain... what are these people thinking??!!

    I am looking for something that not only designs games, but can also do interactive content (not games) and output to html5 and standalone exe.

    Well imho then you have Construct and Fusion and BuildBox...

    Out of the 3, Construct is my choice. I'll re-evaluate when Fusion 3 is out but I've used it a bit and although powerful definitely not as nice to use as Construct but the only REAL competitor.

    If I recall correctly....Ashley used to make plugins for MMF back in the day, got fed up and decided to improve it I guess ....the result was Construct

    > Looks like my only alternative is GameMaker.

    >

    No, it's not. Other non-subscription options are Godot and Fusion for 2d games.

    I opted for Godot, and it's more capable than either GameMaker or Fusion. I've been having a great time with it so far: the scripting is easy, the built-in 'animate all' animation timeline a gods-end, and since it is open source: free.

    Godot is used and developed by an actual game studio, and you can tell. It's very efficient and organized to work with. Exporters for all major platforms, including consoles (by request and if you have a developer's license).

    So if you dislike rental business models for your software, there are choices.

    If you want a drag and drop / Event Based system GoDot is not an equivalent or alternative to Construct.

    They are building a flowgraph system but it looks even more complicated than the code. If you want this type of thing + 3D then both Unreal and Unity + GameFlow or Unity + Playmaker is much better imho. I've used both and got some gameplay demos out how I wanted it with realistic amounts of effort. a day or two's work with some tutorials etc.

    If you want to code GameMaker is really great. You can drag and drop and code. Native export, fast etc although even the new editor is not fantastic. Mac editor on the way. You have to learn the GML language though since the drag and drop is not as good and frankly, being neglected.

    Fusion 2.5 and upcoming Fusion 3 is really the only good alternative. Gdevelop is there but lacking at the moment.

    Fusion's editor is not as good as Constructs at all and the event system although powerful is not as easy to use.

    I'm not at all experienced with Construct (I used GameMaker before), but it's a LOT easier to just figure stuff out vs other engines for me. - I can code a bit (PHP,GML) but wont call myself a coder.

    GameMaker and Construct 2 is on par with Manuals I'd say, maybe Gamemaker edges out there since every command etc has an example, but you still need to figure it out.

    Construct's forums with all the How Do I links and general tutorials on the site etc are really good.

    Don't under estimate this.

    GoDot's resources in this area pales in comparison when I last checked.

    I've used all these tools and I really think Construct 2 and 3 will save you a TON of time imho. Time = Money right?

    Unless you are just learning or making games as a hobby then that counts for a lot.

    I'm not liking the sub either but im sure that Scira will add more to it quickly and make it worthwhile. I am hoping.

    The ease of use and the "flow" of the editor makes up for the Renting model I think. Esp since they did say they will let people possible pay monthly after the first year.

    Who is to say the Gamemaker or Fusion or whomever adds a Sub/Rental model themselves down the line?

    If Scirra adds the things people really want as listed in the Feature requests I reckon the renting model could work.

    Reasons for the other engines might be because you want native or performance in C3 is lacking. Something that I have not encountered - yet.

    I suppose the ease of use does come with some trade-offs, but looking at a game like The Next Penelope for instance, it's running well and is a really fast paced game that looks good.

    Maybe I'll eat my words but, although probably not as fast C++ based engines, I think Construct 3 will be capable of more than people give it credit for esp when the re-write of the runtime happens.

    I almost see it as the days when people used Flash for making and running games in the .exe or .swf.

    I was bigtime into flash, people kept saying it wasn't professional, it's slow, its not this or that, yet, tons of things where done with that tool - games that still exist today started out in Flash but just took some creative thinking.

    I'm rambling....

    I'm ok with the Rent for now...I use a Mac and it's better to open it in browser than to launch a Parallels session every time in Windows. I REALLY dislike using Windows. I am really HOPING Ashley and Co doesn't disappoint those that are going to sign up for rent and adds some great behaviors and some cool features.

  • Havok I also think that it's important to be x86 based system. Other mobile processors are definitely uncertain. Don't know about the gpu though...

    This should help.

    https://www.khronos.org/registry/webgl/ ... sion=2.0.1

    Try getting a demo on the device and go to that site...it should tell you what you need to know.

    Mozallias list of blocked drivers.

    https://wiki.mozilla.org/Blocklisting/B ... cs_Drivers

  • Thanks!

    I've been playing around with it and it's actually better than C2's imho.

    Havok

    You don't need to worry about Android and iOS versions. Since they will use WebView, it will only add 1~5 MB to the game files, unless you target Android 4 or older (in that case the build will include Crosswalk and will take + 50 MB)

    Ethan

    Thanks for the info.

  • Please share the .capx with Ashley - I get second hand frustration in these threads because users will complain and then never share the final cause of issues; would love to see some closure.

    I think at least that will start giving some comparisons in the real world...that will help one develop a game from the start taking into account inherent issues there might be.

    > Honestly I would LOVE for it to be my bad programming, but if I disable all of my code the fps doesn't really change much. Unless, however, disabling is different from actually deleting it.

    >

    Not only "bad coding" but misuse of budgeting graphics/effects/particles/objects/collisions/force texture or anything that has a behavior etc..

    As I understand it Behaviours are less resource intensive than coding your own. (At least the built in ones.)

  • Could this "pocket-pc" be powerful enough for Construct3

    GPD Pocket

    It would be nice to be able to make games where ever and when ever...

    Yeah that seems more like a device that will do.

    I think as long as you stay with an Intel or AMD chip you will be fine.

    If you want to go with Construct 3, make sure that it can run WebGL2.0 and the gpu is not in the 4% blacklisted ones.

  • Havok

    Like blackhornet said, Scirra has not released behavior SDK yet, but I don't have time recently, either.

    Thanks Rex, when I asked they said the SDK is out but seems specific parts are not done and thats where I got a bit confused.

  • Kyatric Ashley - Ok let me ask the question in a different way.

    What is the timeline specifically for the Behavior SDK?

  • I really like the way exports work, very nice to use.

    I tried it out on the line of sight example which is about 600kb, took about 3 minutes to export to mac64 and ended up 181mb <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked">

    Yeah its very big but it's quite straight forward in the ease of use department.

    Androids APK limit is 100mb.

    I'm assuming that the Android/iOS publishing will cover this (make it easy to do)

    But you can have 2 additional expansion/data files of 2GB each though. https://developer.android.com/google/pl ... files.html

    iOS Limiti also 100MB ("Over the air") but can also have additional data with 4GB and can then have addons etc that goes over that.

  • rexrainbow

    Any chance for this?

  • rex_moveto is a behaviour. C3 doesn't support 3rd-party behaviours yet, or any drawing plugins, so we are all stuck waiting.

    It's available now it seems.

  • Third-party means an addon made by a third-party, not Scirra.

    So you should go directly to the author of a C2 third-party addon and ask them the question.

    Some SDK is already available for C3 - https://www.scirra.com/forum/plugin-sdk_f196

    Yes. What I meant was if the option is currently there for 3rd party users to add behaviours/plugins/effects?

    I now see after the Beta was opened up that a C3addon file can be installed. I could not do so before.

    How do we add additional effects?

  • When you have the local browser save / open window open you can right click on a file to rename, delete or download a file. Same also works on the cloud dialog.

    So that gives you a way to back up files elsewhere without having to open the projects, and clean up to get some extra space. I might add an option in the future to allow you to copy files directly to a different "service", it would make moving files between dropbox, local storage, google drive and onedrive a lot easier. Folders are also on the road map, but not at the top of the priority list.

    Great stuff!

    Thanks. The suggested additions will definitely make it a bit more user friendly.