Halfgeek's Forum Posts

  • >

    > >

    > >

    > > I just added your game to my PC game list

    > >

    >

    > Thanks!

    >

    > I just got confirmation from IndieGameStand, they approved Star Nomad for PC & MAC: https://indiegamestand.com/store/1092/s ... s-sandbox/

    >

    You're welcome. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Do you also plan to submit the game on Desura?

    Honestly have no idea about these other stores, is Desura worth it?

    ATM I hope it makes it on Steam (wishful thinking I know!), and Humble Bundle Store..

    Also, Apple is being slack, I applied for a dev account a week ago, paid, still haven't approved.. can't even TEST the game on my iPad without a dev account. >_<

  • revvin

    All very good feedback, I always welcome it!

    I had a user say similar things on google to me also, he found it difficult to get into at first because he doesn't play these types of games, but he really loved it after 15 mins or so.

    I had a much longer tutorial during beta but my own bunch of testers (mostly gaming geeks, my fault for not diversifying lol) said it was too much hand holding and NOT necessary, they prefer to dive into it quickly and figure out for themselves.

    All the icons remain on top of the station, I hadn't thought about making them invisible, so thanks for bringing it up.

    You should definitely run some combat missions. The later ones are insane with the amount of units and particles, and I was really happy how fast it ran on even older devices. C2/HTML5 can do complex games for mobiles!

  • I just added your game to my PC game list

    Thanks!

    I just got confirmation from IndieGameStand, they approved Star Nomad for PC & MAC: https://indiegamestand.com/store/1092/s ... s-sandbox/

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • 1280 x 720 & Scale Inner (in C2), Scale to Fill in CJS.

  • Ashley

    This informative post needs a sticky!!

  • I noticed you used appwrapper to put that on start add and not iframe, cool. It's a good option for Crosswalk as we all wait for AdMob & Google Store functions!

    Are you going to put this game on iOS too? Its a fun time killer, definitely be great on Apple.

  • Nice work! Its good fun and very retro. 5 stars from me!

    I ran it on my LG G Pad (LG-V500) it its just silk smooth.

    How easy was it to do the iFrame ad on Crosswalk?

    ps. If i click on your facebook it brings me to a page no longer exist and its stuck there cannot press back to exit. have to force close app.

  • Wow that's pretty cool, well done <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Just a quick note, it would be very useful to allow skipping dialog once you've read it. I read the dialog quickly then had to wait for each sentence to change. Not everyone reads at the same speed.

    I was a massive fan of Wing Commander/Privateer so was looking forward to a first person perspective lol. Still good though <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks. Did you try any of the missions yet?

    As for the top-down, it's just easier to do and fitting for mobiles with the touch controls. I really can't play mobile games with twin digital pad/stick on screen. Seems to be quite a common thing too.

    I had thought about the dialog skip, but most of the dialog occur at the start, once the brief intro/tutorial is done the rest of the game is low dialog except for a few story missions.

    Also just added it on Greenlight, not expecting to actually be greenlit but may as well try: http://steamcommunity.com/sharedfiles/f ... =274647892

  • I'm using an ACER A1 tablet. it runs fine and on subsequent runs, the LUDEI flash screen popped up.. however that first run is the critical one.. so i'm not sure anything can be done but if you see a lot of quick uninstalls before anyone even did anything, then you might want to check that

    Thanks.

    I've never tested on an intel atom device or 4:3 ratio devices, its interesting that it runs ok (besides the slow loading times).

    So far the feedback I'm getting is either an awesome game or bad cos it crashes or fail to load. I'm sorting out the block list of devices to remove all the older stuff that wouldn't run the game.

    Really wish for a minimum spec block list.

  • Only one if you want proper Ads and IAPs: CocoonJS

    The best would be Crosswalk/XDK but it still needs official Ad & IAP support.

  • For PC? Easy.

    For mobiles? Possible but it will take an experienced C2 user.

  • Would you consider lowering the resolution req a little? I have a 7 inch galaxy tab 2, the screen is big enough I'd say. But the game says unsupported.

    BTW When was the game first uploaded? You got to 500+ installs pretty fast. What's your secret?

    You can play it with lower res devices, but I have blocked a bunch of Samsung devices from accessing the game for now due to a bug in V8 & CJS that crashes on them. Hopefully its fixed next week.

    It was released last week. 500+ installs is pretty low because I havent advertised it anywhere besides a few gaming forums.

    I'm still hoping a few Android review sites pick it up... but it prolly wont happen, very few of them give no-fame indie devs a chance. They all review Angry Birds Epic or Boom Beach etc etc.

  • nice game, well done.

    I thought it had crashed however as it took about 15 seconds to load up and the "powered by LUDEI" flash screen did not appear. nearly de-installed it on the spot.

    R

    Yeah its unfortunate with bigger games and CJS, just takes awhile to load. On most of my devices it took 24s to load but I do see the powered by Ludei screen immediately.

    What device are you running it on and can I ask how well its running?

  • I can see your current control scheme like that work well with a physical gamepad, but for a touch screen UI only? Seems a bit clumsy after I played it for awhile.

    If you have time, do try it with a one touch scheme and see which is better on a mobile.

  • Ashley jayderyu

    I run few quick tests with the new ejecta master template. Memory engagement look very effective, I was surprised to find out that the memory usage drops occasionally even while playing a game (!)

    Many thanks to Ejecta team and to Ashley

    https://dl.dropboxusercontent.com/u/8918895/Screenshot%202014-06-20%2014.38.26.png

    WOW! That is more like it!

    Looks like Ejecta is now ready for the big time!!

    ps. Has anyone got C2/Ejecta iOS games working with IAP? I recall Ashley said the C2 IAP object *should* work for Ejecta... but haven't heard anyone actually got it to work.