Halfgeek's Forum Posts

  • If that's the case, Ludei's twitter would be full of people spamming angry comments?

  • My first attempt at drawing was basically stick figures...

    This was the first character I drew, it's pretty bad:

    [attachment=1:2jr61i40][/attachment:2jr61i40]

    This was later:

    [attachment=0:2jr61i40][/attachment:2jr61i40]

    Still improving as I go.

    But I would prefer to do western style cartoon rather than japanese style manga.. but I learnt to drew manga style so its kinda too late now!

  • - did you check the browser console? Were there any errors/messages there?

    You also should not add the same product IDs again other than on start of layout, and don't space-separate them (e.g. use "a,b" not "a, b").

    There's one error, the amazon.sdktester didnt load. No other errors.

    I will do another version with no space for the IAP IDs.

    The request add product ID and request store listing.. should it be done ONCE only on startup of game, ie. title screen?

    I have it on start of layout on a particular layout which has the shop, the same as I do it for CocoonJS.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ashley

    Ok new build on Chrome with all the aforementioned applied. Does not work, no response.

    Have you guys published a simple IAP Chrome app in-house to verify the IAP object works with Google Wallet for Chrome exported apps?

    Here's the code, the usual calling it in on start of layout. I even added a second call in on accessing the shop to make sure, tried with both and with single on start layout.

    [attachment=2:3pmpilvx][/attachment:3pmpilvx]

    User drags buy icon to trigger purchase. The Text triggers fine, but no triggering of purchase.

    [attachment=1:3pmpilvx][/attachment:3pmpilvx]

    Both conditions for purchase success & fail. None trigger.

    [attachment=0:3pmpilvx][/attachment:3pmpilvx]

    In the Chrome Dev Dashboard, added both IAP exact name, activated.

  • > Number of votes, external reviews and whether or not the community is talking about it outside of greenlight.

    >

    yeah that makes sense.. I think they are just trying to make sure you are making an honest effort and care about your game. It helps them promote "quality games" and not just student or test projects or stuff that shouldn't be out there. However not everyone comes across that way so easily. This is where the whole PR thing comes in... seems like you really need to forge a relationship with people (the public) to generate interest in your game.

    Steam vote and comments are already a source of support from the wide public & potential customers.

    It sounds like they want actual game site media coverage, external reviews and such...

    So you need to forge a relationship not with people (the public), but game site editors. Which I am starting to loathe with all their responds of "pay us and we'll review your game" rubbish. I'd rather prefer no respond, or a direct respond "your game is crap, no thanks".

  • What problems are you having with mopub, because it works quite well.

  • - you need to use it the same as the other platforms (e.g. adding product IDs first) - see the manual entry for more info. You will probably also need to make sure you've added the product IDs to the app in the developer dashboard, and enabled IAP permission for your app. Once you've done all that does it work? If not are there any messages in the browser error console?

    I've added the product ids, as well as in the dashboard.

    How do I add the IAP permission from the default export? Just edit the manifest.json under;

    "permissions": [ "unlimitedStorage" slot in what exactly? Just "IAP"? I've used just the default Chrome export. I added products, request store listing prior to triggering a purchase. Edit: googled it, add "payment"?.. i'll try this now.

  • +1 from me, lots of cool concept and nice scifi retro visuals.

  • tumira - there's not much to update, it should work identically to the other platforms. Have you tried it?

    Ashley, I've tried to use the C2 IAP plugin for a Chromestore game, I call it to load items from the store first and then on button touch to trigger the purhcase of the items (same name as what's added on the store account of the game). No response for fail or success. Nada.

    Would be great if Google Wallet IAP works for Chrome!

  • Yes the game has interest. We have been #16 of the top 100 for 4 weeks now. With 2 batches being greenlit during that time.

    Basically what Valve says is that, they take the following into consideration before greenlighting a game.

    Number of votes, external reviews and whether or not the community is talking about it outside of greenlight.

    Well, if that's the case (external reviews & talking about it outside greenlight), I have no chance. Can't even get any gaming site to take a bite.

  • A bit off topic

    Placing a game on greenlight too early can cause it to lose a lot of votes.

    As said earlier... people cannot bridge the gap from early stages to its potential.

    My game lost a lot of votes due to making this mistake.

    The stuff im showing now on greenlight, and the stuff im posting tomorrow / errr well in a few hours are significantly different.

    I saw Xoi San, it's got an insane level of comments (over 2,400) and heaps of interest. So it looks like you are doing something right!

  • They don't actually say how the voting works.. I think it's a relative interest in your game that counts. I'm not really sure though.. I think there's probably a review team..

    It says X% to top 100, what does that even mean? If you make it to top 100, only then will your game be considered? So vague..

  • I don't get how Greenlight works... how do you measure if you're doing well or not? heh

    And the 75 games they publish, is that after the game passes a certain threshold of YES votes or is that just Steam staff picking whatever they want, or a combination.

  • Yup, most of us are still waiting for XDK AdMob & Google Store!

    Oh how I would love it if my android users didn't have to stare at a blinking logo for 20 seconds on startup!

  • I gave you a plug on Reddit: http://www.reddit.com/r/AndroidGaming/

    Linked your game and recommended it. It's a lot of fun, if I had more free time (like none!), I would play it heaps.