You should use Audacity and just put the tracks together in one track?
Barring that, you will probably have to fiddle, and maybe then the timing may not be precise. C2 wasn't designed to be a music maker.
You have to have a structure to your rooms to make this work, some schema for managing the borders.
Develop games in your browser. Powerful, performant & highly capable.
Behavior: Pin to
parallax
You should look at using a time-based sinusoidal curve for the Rocs position.
Maybe try using loader layout?
How big is your input image? The one with all of the characters?
for your particular example, you will do:
local static var sum = 0
For
from 0 to tokencount("1+2+4","+") >> Add to: sum: int(tokenat("1+2+4",loopindex,"+")
from 0 to tokencount("1+2+4","+")
>> Add to: sum: int(tokenat("1+2+4",loopindex,"+")
http://stackoverflow.com/questions/4282 ... javascript
Then based on the reply, display message.
blackhornet & gumshoe2029 I don't have those plugins installed but I'm sure I'd learn something about those plugins from the capx. I've heard good things about those plugins but not going to install them at this moment.
We use it in our current game to produce our isometric platform:
https://www.stormforgedproductions.com/ ... 287745.png
Post the solution?
For me: Games that are not rip offs, and has their own ideas. Great presentation. (nicely 'orchestrated' scenes, cohesive gameplay) Always have something EXTRA (customization, side quests, easter eggs etc.). Give me a sense of belonging/engagement.
For me:
Yea, we are relying on #2 and #4 for our game.
Ach3rryontop I helped someone last year with a coloring example - not quite what you are after, but uses Rojohound's canvas plugin... capx: http://www.rieperts.com/games/forum/CanvasPainterFill.capx
Ach3rryontop
I helped someone last year with a coloring example - not quite what you are after, but uses Rojohound's canvas plugin...
capx: http://www.rieperts.com/games/forum/CanvasPainterFill.capx
Yea, I was looking for this exactly, and couldn't find it to answer this question, lol.
That is well worth revisiting the thread for. I think you can tweak the solid behavior in an action block.
So maybe do a Sprite overlapping condition and then have a function with actions that opens the door.