Grimbarian's Forum Posts

  • Will check this out as soon as possible! I remember owning and loving the original on ZX Spectrum!

    Did you decide on an OUYA version or not Colin?

  • Think this needs a bit of a bump - as I certainly didn't know about it until I searched for somewhere to host my HTML5 game last night.

    This was top of the list and works very, very well. Prompt statistics and you can customise the page your game is hosted on!

    Here's my Silent Star: Blast game (updated from the Scirra arcade) running on there. Feel free to donate if you like it. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> (Shameless plug...)

    http://grimbarian.itch.io/silent-star-blast

  • Is the Arcade broken at the minute? Seeing lots (an amazing number really) of plays on the game tile, but stats button still says 0 plays and no in depth statistics available? Anyone else having this with their games?

    Gotta say I'm eager to verify the number of plays as - to me - it seems an utterly insane number. If it is accurate, I'm in heaven!

    *EDIT* - Also updated the OP with an updated version available at GameJolt.

  • Sorry if this is resurrecting an old thread - but I seem to have the same issue with my game. The number of plays on the tile if you search the 'newest' shooter is quite high ( I think anyway ) but on the game it says there are 0 plays and no in depth stats.

    http://www.scirra.com/arcade/addicting- ... star-blast

    How long does it usually take the stats to populate? Is there a problem with them at the moment?

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  • I've just finished my first ever (even though I'm not a kid) game dev thanks to this superb engine!

    It's a simple, yet increasingly challenging asteroids style game - with multiple ships (each with different characteristics) and high score leaderboards on the Scirra Arcade.

    Hoping to finish up a mobile version, and an OUYA version in the near future.

    Would love for thoughts, feedback, etc - all art is from opengameart.org by Kenney. http://www.kenney.nl

    *EDIT* - Updated game is now available on GameJolt here: http://gamejolt.com/games/shooter/silen ... ast/28446/

    This version includes GameJolt login and online Leaderboards - give it a blast and prove you're the best!

    http://www.scirra.com/arcade/addicting- ... star-blast

  • I'll hope to have something to contribute to this at some point.

    I've only just started using Construct 2 and work have just started using the Andromo app.

    As OrdonianKing said - the whole zipped file needs uploading, and in our early tests we had a little game button and the game menu screen up fine.

    I'd not done the touch controls though so we didn't get any further - but it looks interesting.

  • Whoops, my bad (new to this forum...sorry)

    Did the wrong link in the URL - hopefully should work now.

    Sorry <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Lol - I knew there was something I forgot to mention. Thanks Jayjay.

    The terrains look superb in Construct 2 from this too.

    L3DT in Construct 2

    A quick image with a plane I had lying around - probably have to make some kind of River Raid remake when I find the time.

  • Hi QueenOfRats,

    There is a tutorial at the link below about using dropbox to host your game. This should help I think.

    I have also used this technique using Google Drive instead of dropbox and that works fine too.

    http://www.scirra.com/tutorials/42/upload-your-game-to-dropbox/page-1

    Hope this helps.

  • I've been using 3DRad for over a year now and find it's great for doing small 3D Windows games.

    Compile's to standalone .exe, and although it says it will do web games - my personal experiences making a web game have been sketchy at best.

    Overall though it's amazingly simple, intuitive and superb to use.

    Just like Construct 2 - you can make some great stuff with no scripting at all, but when the time comes you want to script - it uses Angelscript which is quite easy to learn.

    http://www.3drad.com/

    There's also a small demo of a car football game done by me in the game engine at the following link... Simple Sketchup models and everything else done in 3DRad.

    http://www.rotarygaming.co.uk/demos.php

    Quick video link.

  • Hello all,

    I've been making the odd 3D game demo's/tests for a while and just started my hand with Construct 2 for some 2D games.

    A suggestion I have for creating a top down landscape is to use this free 3D terrain generator... L3DT

    http://www.bundysoft.com/L3DT/

    It's very easy to create and shape a 3D terrain, and then just use the texture file as the background for your Construct 2 project. You can tile the terrain if you so wish too.

    Hope this helps someone. <img src="smileys/smiley1.gif" border="0" align="middle">

  • Great feel to the game. Sounds/Visuals/Gameplay all compliment each other perfectly.

    Well done so far - look forward to seeing more.

  • Very exciting stuff. The more you guys add, the harder it is not to love this software.

  • Thanks for the feedback tnewhook, much appreciated.

    I believe the floating in the air next to platforms bit is probably due to me using just a single "box" around the pheasant for it's collision detection rather than the pheasant itself - so yes, it's perfectly possible to hover in mid air at the moment. It's something I should sort.

    Apart from the not being able to get in front of the black boxes (which is a concern) I agree with your other feedback too. If 'work' will allow I will continue to improve this - while working in free time on personal game projects.

    Thanks.

  • Hello all - I'm Neil, exactly one half of the game making duo known collectively as Rotary Gaming (www.rotarygaming.co.uk)

    I've only just started using Construct 2 and have been really impressed with it's ease of use. A really cool piece of software.

    I've just posted a little thread with our first demo/game test for a video production company I work for. Would love for you all to check it out and let us know what you think.

    http://www.scirra.com/forum/hello-and-take-a-gander_topic53620.html

    We're using Construct 2 to make 2d versions of the 3d games we make in another game engine. (www.3drad.com)

    This should help get us some great game exposure and also make some pretty funky stuff.

    Look forward to getting many great tips and chatting to you all.

    Neil.