grigrizljac's Forum Posts

  • If I'm not wrong, I found some research that iFrame on iOS is weird since iOS 4.x. They have made that it resizes to the size of the content so you aren't confused about scrolling inside a page (you scroll down the page, and suddenly, you start scrolling inside the iFrame and not down the page – that's not what iOS users want).

  • Ho you did the iframe 'works' under android???

    I export with cordova then i use IntelXDK

    I don't know, it just works. One thing I have, that's probably not so natural, is that instead of having set URL at the beginning, I set it on start of layout. Unless I do that, the On Loaded condition doesn't trigger.

  • so i changed all to Landscape, this is my app interface deigned in portrait 480,800px

    But this is what i get inside intel xdk when i switch to landscape

    and what i want is THIS when i switch from portrait to landscape:

    i dont want the interface to rotate when the user rotate is phone.

    The Intel XDK simulator doesn't have all the futures, such as Cordova plugins, if I'm not mistaken, and orientation lock. You are still able to turn it around in the emulator. But usually it works then on a real device.

  • Im using Iframe from pode, i tried to add in style:

    border:0;

    BUT its not working

    How to solve this????

    Try "border:none;"

  • This tutorial may help you: https://www.scirra.com/tutorials/444/su ... -languages

  • Same here, Square Eater received this alert.

  • Bump

  • Maybe something like this?

    https://www.dropbox.com/s/b1oqul8f3igx1 ... .capx?dl=0

    How do we do it?

    First, set the type of the textbox to "Number" – that means only numbers can be entered, and on mobile devices, it shows the number-only keyboard.

    (pic: https://www.dropbox.com/s/jqmmrjkn3up7sw9/type.png?dl=0)

    Then, we every tick compare the first character of the textbox

    len(TextBox.Text, 1)[/code:htnsu6xz]
    Well, we compare an integer of that [code:htnsu6xz]int(len(TextBox.Text, 1))[/code:htnsu6xz] with number 9. Integer because we compare with 9 (number). I guess you could do it without integer when comparing to "9" (as text; note the quote marks).
    If it doesn't equal, we set the text of the TextBox to [code:htnsu6xz]"9"&TextBox.Text[/code:htnsu6xz]
    That means it adds number 9 to the start of the text and keeps the things you have already typed inside.
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  • Nice!

  • I recommend trying to build it, then install it on an Android device and you'll see. Does it work in other browsers?

  • I guess you have to set CF bundle version. I think it cannot be empty.

  • Hello. I made a game that is also available on iOS. I use Intel XDK to build the file. But I'm getting stuck and really frustrated here ...

    All I want to do is to remove iOS Status Bar.

    I've been looking around for times but was unsuccessful. I mean, all the information, including on this forum and tutorials, is scattered and contradictory. There's no simple tutorial or anything to do that. I read all of these things: "It works well when building for iOS.", "I have problems with status bar", "I cannot hide status bar on iOS", "Is there a way to hide status bar on iOS?", "Tick 'Hide status bar' inside C2", "Tick 'Full Screen' inside C2", "Ticking 'Hide status bar' and 'Full Screen' doesn't work", "There's a plugin for that.", "Use StatusBar plugin.", "What to do with this plugin?", "Where can I get this plugin?", "What can I do?", "It's Intel XDK's fault, not ours", "It's C2's fault" etc.

    Could somebody, please, write down the steps (and what to tick, select, add, plugins (with links) etc.) to remove iOS status bar when building with Intel XDK?

  • Mine is distorted, too.

  • This might help ... Add "File" plugin to Intel XDK. That solved many errors I got because of different plugins. But maybe that's not the problem.

  • The topic is getting old, so I may do a quick update here.

    [quote:38x8bkoz]Version 3.1 brings some new features and improvements:

    +Power-ups time left: look at your circle

    +When using Follow controls and "Move through walls" powerup is active, move close to the edge and press on the arrow that appears to move to the other side

    *Bugfixes and improvements

    If you have any issues, report them to eternalgamesdev@gmail.com

    It also brings a new, encrypted way when posting the score to the leaderboards, so it is harder for the hackers to hack it. If you'd like to try to hack the leaderboards, tag me here.

    What is also new is that the website is now here: http://square-eater.esy.es

    Download on the App Store

    ‍ ‍

    Get it on Google Play

    Play in browser